// Update is called once per frame void Update() { if (cam.pixelRect.Contains(Input.mousePosition)) { if (Input.GetMouseButtonDown(0)) { mouseOld = Input.mousePosition; } if (Input.GetMouseButton(0)) { Vector3 mouseNew = Input.mousePosition; surface.transform.Rotate(Vector3.forward, (mouseNew.x - mouseOld.x) * 2); Vector3 xCam = cam.transform.TransformDirection(Vector3.right); surface.transform.Rotate(xCam, (mouseNew.y - mouseOld.y) * 2, Space.World); mouseOld = mouseNew; } } l.Clear(); l.currentColor = Color.blue; l.AddGrid(surface.position, surface.nbControlU, surface.nbControlV); l.currentColor = Color.red; l.AddGrid(DrawSurface(50, 50), 50, 50); }
// Update is called once per frame void Update() { if (cam.pixelRect.Contains(Input.mousePosition)) { if (Input.GetMouseButtonDown(0)) { mouseOld = Input.mousePosition; } if (Input.GetMouseButton(0)) { Vector3 mouseNew = Input.mousePosition; surface.transform.Rotate(Vector3.forward, (mouseNew.x - mouseOld.x) * 2); Vector3 xCam = cam.transform.TransformDirection(Vector3.right); surface.transform.Rotate(xCam, (mouseNew.y - mouseOld.y) * 2, Space.World); mouseOld = mouseNew; } } l.Clear(); l.currentColor = Color.blue; l.AddGrid(surface.position, surface.nbControlU, surface.nbControlV); l.currentColor = Color.red; l.AddGrid(DrawSurface(50, 50), 50, 50); if (Input.GetMouseButtonDown(1)) { Ray p = mouseLocal(); selected = Closest(p, 0.1f); if (selected != -1) { distance = Vector3.Distance(p.origin, surface.transform.TransformPoint(surface.position [selected])); move = true; } } if (Input.GetMouseButton(1)) { if (move && selected != -1) { Ray p = mouseLocal(); Debug.Log(distance); surface.position [selected] = surface.transform.InverseTransformPoint(p.GetPoint(distance)); } } if (Input.GetAxis("Mouse ScrollWheel") < 0) { Ray p = mouseLocal(); int change = Closest(p, 0.1f); if (change != -1) { surface.weight [change] *= 0.9f; } } if (Input.GetAxis("Mouse ScrollWheel") > 0) { Ray p = mouseLocal(); int change = Closest(p, 0.1f); if (change != -1) { surface.weight [change] *= 1.1f; } } }