// Connecting objects public void Select(GameObject gameObject) { if (_selectedObjects.Count == 0 && gameObject.GetComponent <TurbineManager>() != null) { return; } if (_selectedObjects.Count == 1 && _selectedObjects.First().Equals(gameObject)) { _selectedObjects = new List <GameObject> (); return; } _selectedObjects.Add(gameObject); if (_selectedObjects.Count == 2) { if (_selectedObjects[1].GetComponent <TurbineManager>() != null) { var temp = _selectedObjects[0]; _selectedObjects[0] = _selectedObjects[1]; _selectedObjects[1] = temp; } Debug.Assert(_selectedObjects[0].transform != null); Debug.Assert(_selectedObjects[1].transform != null); LineHelper.Connect(_selectedObjects [0].transform, _selectedObjects [1].transform); _selectedObjects [0].GetComponent <TurbineManager> ().GridManager.GridObjects.Add(_selectedObjects [1]); //GridManager.GridObjects.Add(_selectedObjects[1]); _selectedObjects = new List <GameObject> (); return; } }