public GameView(GraphicsDevice gd, ContentManager c, model.GameModel model) { renderer = new LineDrawer (gd); shuttle = c.Load<Texture2D> ("shuttle.png"); spriteBatch = new SpriteBatch(gd); this.model = model; camera = new Camera (gd.Viewport.Bounds, model.map.getLevelWidth()); effect = c.Load<SoundEffect> ("fire.wav"); }
/// <summary> /// Constructs a new line. /// </summary> /// <param name="colorA">Initial color of the first vertex of the line.</param> /// <param name="colorB">Initial color of the second vertex of the line.</param> /// <param name="drawer">System responsible for drawing this line.</param> public Line(Color colorA, Color colorB, LineDrawer drawer) { this.drawer = drawer; drawer.GetNewLineIndex(out IndexA); IndexB = IndexA + 1; drawer.vertices[IndexA].Position = Vector3.Zero; drawer.vertices[IndexA].Color = colorA; drawer.vertices[IndexB].Position = Vector3.Zero; drawer.vertices[IndexB].Color = colorB; }
public bool Process(Command command) { switch (command) { case Command.DrawLine: _drawer = LineDrawer.WaitBeginPoint; return true; default: throw new InvalidCommandException(command + " is not recognized."); } }
public void Setup(AgentController owner) { Debug.Assert(_longTerm != null); Debug.Assert(_normal != null); Debug.Assert(_immediate != null); _owner = owner; TrackObject(_owner.transform); RefreshText(); _drawer = Camera.main.GetComponent <LineDrawer>(); }
void Start() { shipElements = GetComponent <GravityElements>(); encounters = GetComponent <Encounters>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(true); lineDrawer = GetComponentInChildren <LineDrawer>(); perigeeIcons = new List <GameObject>(); apogeeIcons = new List <GameObject>(); updateEncounters(); }
private void Update() { mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); mousePosition.z = 0; if (Input.GetMouseButtonDown(0)) { objSelected = Physics2D.OverlapCircle(mousePosition, 0.05f); if (objSelected != null) { if (objSelected.tag == "Paper" && currentColor != nullColor) { drawing = Instantiate(prefab_trail, mousePosition, Quaternion.Euler(0.0f, 0.0f, 0.0f), paper).GetComponent <LineDrawer>(); drawing.line.startColor = currentColor; drawing.line.endColor = currentColor; } else if (objSelected.tag == "Color") { if (currentColor != nullColor) { currentColor = (objSelected.GetComponent <SpriteRenderer>().color + currentColor) / 2; } else { currentColor = objSelected.GetComponent <SpriteRenderer>().color; } audio.Play(); cursorSprite_paintColor.enabled = true; cursorSprite_paintColor.color = currentColor; objSelected = null; } } } else if (objSelected != null && objSelected.tag == "Paper" && currentColor != nullColor) { if (Input.GetMouseButton(0)) { drawing.line.positionCount++; drawing.line.SetPosition(drawing.line.positionCount - 1, mousePosition); } else if (Input.GetMouseButtonUp(0)) { if (drawing.simplifyLine) { drawing.line.Simplify(drawing.simplifyTolerance); } drawing.enabled = false; } } }
private void RouteLine(LineDrawer drawLine, float x1, float y1, float x2, float y2) { UmlPortSide startSide = DataSource.StartPortSide; UmlPortSide endSide = DataSource.EndPortSide; if (Math.Abs(x2 - x1) > Math.Abs(y2 - y1)) { DrawHorizontal(drawLine, x1, y1, x2, y2); } else { DrawVertical(drawLine, x1, y1, x2, y2); } }
Vector3 OffsetPursue(GameObject offsetPursueTarget) { Vector3 targetPos = offsetPursueTarget.transform.TransformPoint(offset); Vector3 toTarget = targetPos - transform.position; float distance = toTarget.magnitude; float time = distance / maxSpeed; Vector3 target = targetPos + offsetPursueTarget.GetComponent <Boid>().velocity *time; LineDrawer.DrawTarget(target, Color.gray); return(Arrive(target)); }
public void Draw3DLines(Camera camera, Matrix world, Vector3[] lines, Color color) { LineDrawer.Begin(); List <Vector2> trans = new List <Vector2>(); foreach (var v in lines) { var p = Vector3.Project(v, Viewport.X, Viewport.Y, Viewport.Width, Viewport.Height, Viewport.MinZ, Viewport.MaxZ, world * camera.ViewProjection); trans.Add(Common.Math.ToVector2(p)); } LineDrawer.Draw(trans.ToArray(), color); //LineDrawer.DrawTransformed(lines, world * camera.View * camera.Projection, color); LineDrawer.End(); }
public void TestAddShapeDrawer() { Assert.ThrowsException <ArgumentNullException>(() => _canvasShapeDrawersHelper.AddShapeDrawer(null)); var lineDrawer = new LineDrawer(new Point(), new Point()); _canvasShapeDrawersHelper.AddShapeDrawer(lineDrawer); Assert.AreEqual(_shapeDrawers.Count, 1); Assert.AreSame(_shapeDrawers[0], lineDrawer); var rectangleDrawer = new RectangleDrawer(new Point(), new Point()); _canvasShapeDrawersHelper.AddShapeDrawer(rectangleDrawer); Assert.AreEqual(_shapeDrawers.Count, 2); Assert.AreSame(_shapeDrawers[1], rectangleDrawer); }
// Use this for initialization void Start() { renderer = GetComponent <Renderer>(); Debug.Log("Grid started"); Texture2D tex = new Texture2D(texSize, texSize); //LineDrawer.DrawLine(tex, 0, 0, 64, 64, Color.black); LineDrawer.DrawGrid(tex, 7); tex.Apply(); Debug.Log("Grid finished"); Debug.Log(renderer.material.mainTexture); renderer.material.mainTexture = tex; Debug.Log(renderer.material.mainTexture); }
protected override void Initialize() { ModelDrawer = new InstancedModelDrawer(this); ConstraintDrawer = new LineDrawer(this); ConstraintDrawer.DisplayTypes.Add(typeof(GrabSpring), typeof(DisplayGrabSpring)); ConstraintDrawer.DisplayTypes.Add(typeof(MotorizedGrabSpring), typeof(DisplayMotorizedGrabSpring)); ContactDrawer = new ContactDrawer(this); BoundingBoxDrawer = new BoundingBoxDrawer(this); SimulationIslandDrawer = new SimulationIslandDrawer(this); base.Initialize(); }
// Use this for initialization public virtual void Start() { lineDrawer = SceneUtils.FindObject <LineDrawer>(); if (!lineDrawer) { Debug.Log("[WARN] lineDrawComponent needs LineDrawer!"); } lineFollowComponent = this.GetComponent <LineFollowComponent>(); lineFollowComponent.AddEventListener(this.gameObject); this.AddEventListener(lineFollowComponent.gameObject); this.canBeDragged = false; }
private void Awake() { instance = this; lines = new SpriteRenderer[QUANTITY_IN_POOL]; for (int i = 0; i < QUANTITY_IN_POOL; i++) { GameObject lineObject = Instantiate(linePrefab); lineObject.transform.parent = transform; lineObject.transform.localPosition = Vector3.zero; lineObject.SetActive(false); lines[i] = lineObject.GetComponent<SpriteRenderer>(); } }
private void CreateLevelUiGrid() { foreach (var item in uiGrids) { ClearTestChilds(item.transform); } cellItems = new CellItem[LevelSize, LevelSize]; laserItems = new LaserItem[4, LevelSize]; laserLines = new LineDrawer[4, LevelSize]; for (int i = 0; i < 4; i++) { for (int j = 0; j < LevelSize; j++) { LaserItem laserItem = Instantiate(laserPrefab).GetComponent <LaserItem>(); laserItem.transform.SetParent(laserGrids[i].transform, false); laserItems[i, j] = laserItem; laserLines[i, j] = new LineDrawer(i * LevelSize + j, lineMaterial, laserItem.gameObject); int iCopy = i; int jCopy = j; EventTrigger trigger = laserItem.GetComponent <EventTrigger>(); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerDown; entry.callback.AddListener((eventData) => { OnLaserDown(iCopy, jCopy); }); trigger.triggers.Add(entry); entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerUp; entry.callback.AddListener((eventData) => { OnLaserUp(iCopy, jCopy); }); trigger.triggers.Add(entry); } } for (int i = 0; i < LevelSize; i++) { for (int j = 0; j < LevelSize; j++) { CellItem cellItem = Instantiate(slotPrefab).GetComponent <Slot>(); cellItem.transform.SetParent(gridPanel.transform, false); cellItems[i, j] = cellItem; } } FitGridToScreen(); }
public void CreateDestroyerLine(Vector3?begin, Vector3?end) { if (begin == null || end == null) { Debug.Log("LineDestroyer missing vector!"); return; } LineDrawer drawer = new LineDrawer(null); GameObject lineParent = drawer.DrawInGameLine(begin.Value, end.Value, Color.blue, 0.5f, new GameObject("Parent").transform); GameObject line = lineParent.transform.Find("line").gameObject; line.GetComponent <CapsuleCollider>().isTrigger = true; line.AddComponent <LineDestroyerBehaviour>(); }
protected override void Initialize() { LoadIcons(); basicFont = Content.Load <SpriteFont>("basicFont"); windowWidth = GraphicsDevice.PresentationParameters.BackBufferWidth; windowHeight = GraphicsDevice.PresentationParameters.BackBufferHeight; TileCache.Boot(); Camera = new Camera(); MapManager = new MapManager(); Line = new LineDrawer(); base.Initialize(); }
/*! * \brief Add a white line with a specific thickness in the middle of a texture. * \param[in] thickness The thickness of the line * \param[in] tex The texture. * \return void */ public static void AddWhiteLineToTexture(float thickness, Texture2D tex) { var colors = tex.GetPixels(); int middle = (tex.width / 2) - 1; var start = new int[] { middle, 0 }; var end = new int[] { middle, tex.height - 1 }; LineDrawer.plotThickLineAA(start[0], start[1], end[0], end[1], thickness, delegate(int x, int y, float i) { colors[y * tex.width + (tex.width - 1 - x)] = new Color(i, i, i); }); tex.SetPixels(colors); tex.Apply(); }
// Use this for initialization void Start() { node = null; shipElements = GetComponent <GravityElements>(); ship = GetComponent <ShipGravityBehavior>(); lineDrawer = GetComponentInChildren <LineDrawer>(); patchedConics = GetComponent <ShipPatchedConics>(); currentMassiveBody = shipElements.massiveBody; hoverDistanceTolerance = 1f; hovering = false; lastTrueAnomaly = shipElements.TrueAnomaly; thrustVector = new Vector2(0, 0); }
public bool enableScript = true; //is the script enabled ? // Start is called before the first frame update void Start() { //We initialize our lists impacts = new List <collisionForce>(); lines = new List <LineDrawer>(); //We fill our lineDrawer list (=> ready to draw lines) for (int j = 0; j < maxNumberLine; j++) { var lineDrawer = new LineDrawer(lineRadiusCoeff); lineDrawer.lineRenderer.startWidth = lineRadiusCoeff; lineDrawer.lineRenderer.endWidth = lineRadiusCoeff; lines.Add(lineDrawer); } }
// initialize objects void OnEnable() { // get hand hand = this.GetComponent <Hand>(); // create line l = new LineDrawer(); // get actions PlayAction.AddOnChangeListener(onPlay, hand.handType); PullAction.AddOnChangeListener(onPull, hand.handType); GrabAction.AddOnChangeListener(onGrab, hand.handType); RotationAction.AddOnChangeListener(onRotate, hand.handType); // set default color currColor = Color.blue; showLine = true; }
public void TestDrawSelectionCorners() { const string MEMBER_FUNCTION_NAME_DRAW_SELECTION_CORNERS = "DrawSelectionCorners"; var arguments = new object[] { null }; TargetInvocationException expectedException = Assert.ThrowsException <TargetInvocationException>(() => _target.Invoke(MEMBER_FUNCTION_NAME_DRAW_SELECTION_CORNERS, arguments)); Assert.IsInstanceOfType(expectedException.InnerException, typeof(ArgumentNullException)); var lineDrawer = new LineDrawer(new Point(), new Point()); var target = new PrivateObject(lineDrawer); var graphics = new GraphicsMock(); arguments = new object[] { graphics }; target.Invoke(MEMBER_FUNCTION_NAME_DRAW_SELECTION_CORNERS, arguments); Assert.IsTrue(graphics.IsCalledDrawSelectionCorner); }
public void TestDrawSelectionHint() { var lineDrawer = new LineDrawer(new Point(), new Point()); var graphics = new GraphicsMock(); lineDrawer.DrawSelectionHint(graphics); Assert.IsTrue(graphics.IsCalledDrawSelectionCorner); Assert.IsTrue(graphics.IsCalledDrawSelectionBorderLine); var rectangleDrawer = new RectangleDrawer(new Point(), new Point()); graphics = new GraphicsMock(); rectangleDrawer.DrawSelectionHint(graphics); Assert.IsTrue(graphics.IsCalledDrawSelectionCorner); Assert.IsTrue(graphics.IsCalledDrawSelectionBorderRectangle); }
Vector3 Arrive(Vector3 arriveTarget) { Vector3 toTarget = arriveTarget - transform.position; float distance = toTarget.magnitude; float slowingDistance = 10; LineDrawer.DrawSphere(arriveTarget, slowingDistance, 10, Color.yellow); float ramped = (distance / slowingDistance) * maxSpeed; float clamped = Mathf.Min(ramped, maxSpeed); Vector3 desired = (toTarget / distance) * clamped; return(desired - velocity); }
private void InitEditorGizmos() { _lineDrawer0 = new LineDrawer(_pluginFreeController.linkLineMaterial); _lineDrawer1 = new LineDrawer(_pluginFreeController.linkLineMaterial); _zoneMaterial = new Material(_pluginFreeController.linkLineMaterial); Color zoneColor = Color.magenta; zoneColor.a = 0.1f; _zoneMaterial.SetColor("_Color", zoneColor); _targetPosMaterial = new Material(_pluginFreeController.linkLineMaterial); Color posColor = Color.green; posColor.a = 0.1f; _targetPosMaterial.SetColor("_Color", posColor); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Initalizing previous states with valid information keyboardPrevious = Keyboard.GetState(); mousePrevious = Mouse.GetState(); gamePadsCurrrent = new List <GamePadState>(); gamePadsPrevious = new List <GamePadState>(); for (int i = 0; i < MaxGamePads; i++) { gamePadsPrevious.Add(GamePad.GetState(i)); } // Initalizing the spritebatch for drawing LineDrawer.InitateLineDrawer(GraphicsDevice); spriteBatch = new SpriteBatch(GraphicsDevice); base.Initialize(); }
void Awake() { if (instance != null && instance != this) { Destroy(gameObject); return; } instance = this; lineRenderer = gameObject.GetComponent <LineRenderer>(); if (lineRenderer == null) { lineRenderer = gameObject.AddComponent <LineRenderer>(); } DontDestroyOnLoad(gameObject); }
void Start() { System.Diagnostics.Debug.WriteLine(this.name + " Starting ObjectController script..."); // the coordinates display canvas attached to this GameObject myText = this.GetComponentInChildren <Text>(); /* demonstrates how to access code from another object * GameObject ethan = GameObject.Find("Ethan2"); * c = (ThirdPersonCharacter)ethan.GetComponent(typeof(ThirdPersonCharacter)); * anim = (Animator)ethan.GetComponent(typeof(Animator)); */ ld = new LineDrawer(0.01f); // This should enable destroy of the child LineRenderer when object is destroyed ld.lineRenderer.transform.SetParent(transform); }
protected override void Initialize() { if (GraphicsDevice.GraphicsProfile == GraphicsProfile.HiDef) ModelDrawer = new InstancedModelDrawer(this); else ModelDrawer = new BruteModelDrawer(this); ConstraintDrawer = new LineDrawer(this); ConstraintDrawer.DisplayTypes.Add(typeof(GrabSpring), typeof(DisplayGrabSpring)); ConstraintDrawer.DisplayTypes.Add(typeof(MotorizedGrabSpring), typeof(DisplayMotorizedGrabSpring)); ContactDrawer = new ContactDrawer(this); BoundingBoxDrawer = new BoundingBoxDrawer(this); SimulationIslandDrawer = new SimulationIslandDrawer(this); base.Initialize(); }
public void Start() { d = anchor2.localPosition - anchor1.localPosition; TransferFunction.dt = Time.fixedDeltaTime; Queue <Unit> queue = new Queue <Unit>(); List <Unit> unitsForUpdate = new List <Unit>(); for (int i = 0; i < inputs.Count; i++) { queue.Enqueue(inputs[i]); } Unit current; while (queue.Count > 0) { current = queue.Dequeue(); if (current.AddParentsToEvent(ref queue)) { unitsForUpdate.Add(current); } } unitsForUpdate.Reverse(); for (int i = 0; i < unitsForUpdate.Count; i++) { Step += unitsForUpdate[i].Tick; } Indicator[] uns = FindObjectsOfType <Indicator>(); for (int i = 0; i < uns.Length; i++) { Step += uns[i].Tick; } ControlLaw.dt = Time.fixedDeltaTime; for (int i = 0; i < inputs.Count; i++) { LineDrawer drawer = Instantiate(prefabDraver, container); drawer.input = inputs[i]; drawer.color = colors[i]; drawer.parent = this; drawer.maxY = max; drawer.minY = min; drawers.Add(drawer); Step += drawer.Tick; } StartCoroutine(Cycle()); }
private void ResetGame(bool withTuto) { cursor.GetComponent <CursorManager>().Init(); gameManager.GetComponent <OrganSettlementManager>().Init(); gameManager.GetComponent <GameManager>().Reset(); gameManager.GetComponent <PauseManager>().Init(); if (withTuto) { gameManager.GetComponent <GameScenario>().Init(); } else { gameManager.GetComponent <GameScenario>().SkipTutorial(); } LineDrawer.ClearRelations(); Camera.main.GetComponent <MoveCamera>().Init(); organContainer.GetComponentInChildren <MainOrgan>().UpdateNextTurnLabel(); }
void Awake() { _cameraController = FindObjectOfType <CameraController>(); _cameraController.Initialize(Navmesh.Size, .5f); _lineDrawer = GetComponent <LineDrawer>(); _camera = Camera.main; Help.gameObject.SetActive(!Application.isEditor); _agent = FindObjectOfType <DotsNavAgent>(); var tr = _agent.transform; _start = tr.Find("Start"); _goal = tr.Find("Goal"); var size = _start.localScale.x; var s = new Vector3(size, size, size); _goal.localScale = s; _agent.Radius = size / 2; }
public GameController(GameObject container, WindowController linkedWindow) { /* * Create a new game with the given sizes */ playerContainer = container; windowController = linkedWindow; lines = new List <Line>(); corners = new Dictionary <Vector3, Corner>(); /* Create the lineDrawer for this game */ lineDrawer = new LineDrawer(this); /* run setup functions for the game */ SetupPlayers(); SetupGameArea(); }
public void TestIsCloseToPoint() { var rectangleDrawer = new RectangleDrawer(new Point(1.0, 5.0), new Point(-1.0, 2.0)); Assert.IsTrue(rectangleDrawer.IsCloseToPoint(new Point(0.5, 3.0), Definitions.MOUSE_POSITION_TO_SELECTION_SHAPE_MAXIMUM_DISTANCE_SQUARED)); Assert.IsFalse(rectangleDrawer.IsCloseToPoint(new Point(-1.1, 2.0), Definitions.MOUSE_POSITION_TO_SELECTION_SHAPE_MAXIMUM_DISTANCE_SQUARED)); Assert.IsFalse(rectangleDrawer.IsCloseToPoint(new Point(1.1, 2.0), Definitions.MOUSE_POSITION_TO_SELECTION_SHAPE_MAXIMUM_DISTANCE_SQUARED)); Assert.IsFalse(rectangleDrawer.IsCloseToPoint(new Point(-1.0, 1.9), Definitions.MOUSE_POSITION_TO_SELECTION_SHAPE_MAXIMUM_DISTANCE_SQUARED)); Assert.IsFalse(rectangleDrawer.IsCloseToPoint(new Point(-1.0, 5.1), Definitions.MOUSE_POSITION_TO_SELECTION_SHAPE_MAXIMUM_DISTANCE_SQUARED)); var lineDrawer = new LineDrawer(new Point(1.0, 5.0), new Point(-1.0, 2.0)); Assert.IsTrue(lineDrawer.IsCloseToPoint(new Point(0.0, 3.0), Definitions.MOUSE_POSITION_TO_SELECTION_SHAPE_MAXIMUM_DISTANCE_SQUARED)); Assert.IsTrue(lineDrawer.IsCloseToPoint(new Point(0.5, 3.0), Definitions.MOUSE_POSITION_TO_SELECTION_SHAPE_MAXIMUM_DISTANCE_SQUARED)); Assert.IsFalse(lineDrawer.IsCloseToPoint(new Point(-2.0, 2.0), Definitions.MOUSE_POSITION_TO_SELECTION_SHAPE_MAXIMUM_DISTANCE_SQUARED)); Assert.IsTrue(lineDrawer.IsCloseToPoint(new Point(0.0, 2.0), Definitions.MOUSE_POSITION_TO_SELECTION_SHAPE_MAXIMUM_DISTANCE_SQUARED)); Assert.IsFalse(lineDrawer.IsCloseToPoint(new Point(1.0, 6.0), Definitions.MOUSE_POSITION_TO_SELECTION_SHAPE_MAXIMUM_DISTANCE_SQUARED)); Assert.IsTrue(lineDrawer.IsCloseToPoint(new Point(1.0, 4.0), Definitions.MOUSE_POSITION_TO_SELECTION_SHAPE_MAXIMUM_DISTANCE_SQUARED)); }
public void OnMouseClick(Point location) { switch (_drawer) { case LineDrawer.WaitBeginPoint: _begin = location; _drawer = LineDrawer.WaitEndPoint; break; case LineDrawer.WaitEndPoint: _end = location; _drawer = LineDrawer.WaitBeginPoint; DrawPad.Add(new Line(_begin, _end)); break; default: throw new InvalidCommandException("Draw line"); } }
void Start() { /*linePoints[0]=new Vector3(0,0,0); linePoints[1]=new Vector3(2,2,2); theMat = new Material(Shader.Find("Self-Illumin/VertexLit")); line=new VectorLine("line",linePoints,theMat,2); Vector.DrawLine3D(line); Debug.Log("vector.drawLine");*/ linePoints[0]=new Vector3(-1.0f,2.0f,1.0f); linePoints[1]=new Vector3(4.0f,2.0f,4.0f); a=new LineDrawer (); //a.DrawArcLine(new Vector3(2.828f,2,0),new Vector3(-2.828f,2,0),new Vector3(0,2,0),3.14f,2.828f,2,40,2,Color.yellow,null); a.DrawArcLine(new Vector3(2.828f,2,0),new Vector3(0,2,-2.828f),new Vector3(0,2,0),1.57f,2.828f,2,100,0.02f,Color.red,null); //a.DrawArcLine(new Vector3(2.828f,0,2),new Vector3(2f,2,2),new Vector3(0,0,2),0.785f,2.828f,1,40,16,Color.black,null); //a.DrawArcLine(new Vector3(2.828f,0,2),new Vector3(0,2.828f,2),new Vector3(0,0,2),1.57f,2.828f,1,80,2,Color.red,null); //a.DrawArcLine(new Vector3(2.828f,0,2),new Vector3(0,-2.828f,2),new Vector3(0,0,2),1.57f,2.828f,1,40,16,Color.black,null); a.DrawStraightLine(linePoints[0],linePoints[1],0.02f,Color.yellow,null); //a.DrawArcLine(new Vector3(2,2.828f,0),new Vector3(2,0,-2.828f),new Vector3(2,0,0),1.57f,2.828f,3,40,8,Color.black,null); //a.DrawArcLine(new Vector3(2,2.828f,0),new Vector3(2,0,-2.828f),new Vector3(2,0,0),4.71f,2.828f,3,40,16,Color.yellow,null); nowtime=Time.time; }
// Use this for initialization void Start() { Instance = this; lineRenderers = new LineRenderer[SceneManager.Instance.gridX * SceneManager.Instance.gridY]; for (int i = 0; i < lineRenderers.Length; i++) { var go = new GameObject(); go.name = "LineRenderer " + i; go.transform.parent = this.transform; go.AddComponent<LineRenderer>(); lineRenderers[i] = go.GetComponent<LineRenderer>(); lineRenderers[i].SetWidth(0.1f, 0.01f); lineRenderers[i].material = lineColor; } float x = Screen.width / SceneManager.Instance.gridY / 2; float y = Screen.height / SceneManager.Instance.gridX / 2; int index = 0; for (int i = 0; i < SceneManager.Instance.gridX; i++) { for (int j = 0; j < SceneManager.Instance.gridY; j++) { SceneManager.Instance.vectorStart[index] = new Vector2(x, y); if (drawLines) { LineDrawer.Instance.lineRenderers[index].SetPosition(0, Camera.main.ScreenToWorldPoint(new Vector3(x, Screen.height - y, 10f))); LineDrawer.Instance.lineRenderers[index].SetPosition(1, Camera.main.ScreenToWorldPoint(new Vector3(SceneManager.Instance.vectorfield[index].x, Screen.height - SceneManager.Instance.vectorfield[index].y, 10))); } x += Screen.width / SceneManager.Instance.gridY; index++; } x = Screen.width / SceneManager.Instance.gridY / 2; y += Screen.height / SceneManager.Instance.gridX; } }
public override void createMinion(Minion minion) { base.createMinion(minion); lineDrawer = minionObject.GetComponentInChildren<LineDrawer>() as LineDrawer; roboHookMinion = (RoboHookMinion)minion; // parent tutuyor aslinda minionu, ama ben surekli RoboHookMinon a cast etmek istemiyorum. hazir cast edilmisini elimde tutacagim. }
protected LineDisplayObjectBase(LineDrawer drawer) { Drawer = drawer; myLinesReadOnly = new ReadOnlyCollection<Line>(myLines); }
private static void DrawHorizontal(LineDrawer drawLine, float x1, float y1, float x2, float y2) { float x3 = (x1 + x2)/2; drawLine(x1, y1, x3, y1); drawLine(x2, y2, x3, y2); drawLine(x3, y1, x3, y2); }
private static void DrawVertical(LineDrawer drawLine, float x1, float y1, float x2, float y2) { float y3 = (y1 + y2)/2; drawLine(x1, y1, x1, y3); drawLine(x2, y2, x2, y3); drawLine(x1, y3, x2, y3); }
private static void RouteLine(LineDrawer drawLine, float x1, float y1, float x2, float y2) { drawLine(x1, y1, x2, y2); }