public void AddLine() { LineContentManager lCM = Instantiate(linePrefab, this.transform).GetComponent <LineContentManager>(); lineList.Add(lCM); lCM.SetNumber(lineList.Count); }
public void RemoveLine() { if (lineList.Count > 0) { LineContentManager lCM = lineList[lineList.Count - 1]; Destroy(lCM.gameObject); lineList.RemoveAt(lineList.Count - 1); } }