protected override void Initialize() { // TODO: Add your initialization logic here system = new CoordinateSystem(graphics); //Vector a = new Vector(5, 35); //Vector b = new Vector(5, 57, a.Components()); //system.AddVector(a); //system.AddVector(b); //system.AddVector(a + b); Line line = new Line(new LinearEquation(1, 0)); line.AddEquation(new LinearEquation(1, 0)); //system.AddLine(line); float[] constants = new float[4]; constants[0] = 0; constants[1] = 1; constants[2] = 1; constants[3] = 1; line = new Line(new QuadraticEquation(constants)); system.AddLine(line); // This part is just for testing, getting prepped to set up the vector class. base.Initialize(); }