public BaseStrikeStandard ConvertBasicStrikToStandard(BaseStrikeBasic strike) { var res = new LightningStrikeStandard() { ID = strike.ID, DateAndTime = strike.DateAndTime, Longitude = strike.Longitude, Latitude = strike.Latitude }; return(res); }
//public double Longitude { get; set; } //public double Latitude { get; set; } //public LightningType LightningType { get; set; } //public DateTime DateTime { get; set; } //应该把所有的转换放在服务层,然后通过Interface注入的方式来实现; 1 集中化管理; 2 方便维护; public override BaseStrikeStandard ConvertToIStrike_Standard() { var strike = new LightningStrikeStandard() { ID = this.ID, DateAndTime = this.DateAndTime, Longitude = this.Longitude, Latitude = this.Latitude, LightningType = this.LightningType }; return(strike); }
/// <summary> /// 输入一个闪电,判断其对应中心点经纬度 方向|| Get direction of a strike /// </summary> /// <param name="_strike"></param> /// <returns></returns> private LightningStrikeDirectionEnum JudgeLightningStrikeDirection(LightningStrikeStandard _strike, PointLocation _centerPoint) { try { LightningStrikeDirectionEnum result = new LightningStrikeDirectionEnum(); double angle = AngleClass.CalcueAngle(_centerPoint.Longitude, _centerPoint.Latitude, _strike.Longitude, _strike.Latitude); result = AngleClass.GetLightningStrikeDirection(angle); return(result); } catch (Exception ex) { throw ex; } }
public override bool AddStrikeToShapeWithJudgment(LightningStrikeStandard strike) { try { bool strikeInShape = JudgePointInRange(strike.Longitude, strike.Latitude); if (strikeInShape) { strikes_Standard.Strikes.Add(strike); } return(strikeInShape); } catch { throw new NotImplementedException(); } }
public BaseStrikeStandard ConvertChineseStrikToStandard(BaseStrikeChina strike) { var res = new LightningStrikeStandard() { ID = strike.ID, DateAndTime = strike.DateAndTime, Longitude = strike.Longitude, Latitude = strike.Latitude, Intensity = strike.Intensity, Slope = strike.Slope, Error = strike.Error, LocationMode = strike.LocationMode, LightningType = strike.LightningType }; return(res); }
public abstract bool AddStrikeToShapeWithJudgment(LightningStrikeStandard _strike);