예제 #1
0
 // Token: 0x060024D5 RID: 9429 RVA: 0x004240A4 File Offset: 0x004222A4
 public Texture2D GetLightmapTexture(Lightmap_Enum kind)
 {
     return(LightmapSettings.lightmaps[(int)(this.SceneLightmapSize + kind)].lightmapFar);
 }
예제 #2
0
 // Token: 0x060024CF RID: 9423 RVA: 0x00423F08 File Offset: 0x00422108
 public void SetRenderIndex(Renderer render, Lightmap_Enum State)
 {
     render.lightmapIndex = (int)(State + this.SceneLightmapSize);
 }
예제 #3
0
 // Token: 0x060024D4 RID: 9428 RVA: 0x00424098 File Offset: 0x00422298
 public int GetLightmapIndex(Lightmap_Enum kind)
 {
     return((int)(this.SceneLightmapSize + kind));
 }