// Lighting Buffers void DrawLightingBuffers(float z) { foreach (LightingBuffer2D id in LightingBuffer2D.GetList()) { if (id.lightSource != null) { if (id.lightSource.isActiveAndEnabled == false) { continue; } LightingManager2D.LightingDebug.LightSourceDrawn += 1; Vector3 pos = id.lightSource.transform.position - Camera.main.transform.position; float size = id.bufferCamera.orthographicSize; Color lightColor = id.lightSource.lightColor; lightColor.a = id.lightSource.lightAlpha / 2; id.material.SetColor("_TintColor", lightColor); Max2D.iDrawImage(id.material, new Vector2D(pos), new Vector2D(size, size), z); } } }
void DrawLightingBuffers(float z) { // Lighting Buffers foreach (LightingBuffer2D id in LightingBuffer2D.GetList()) { if (id.lightSource != null) { if (id.lightSource.isActiveAndEnabled) { Vector3 pos = id.lightSource.transform.position - Camera.main.transform.position; float size = id.bufferCamera.orthographicSize; Max2D.iDrawImage(id.material, new Vector2D(pos), new Vector2D(size, size), z); } } } }
static public LightingBuffer2D GetBuffer(int textureSize, LightingSource2D lightSource) { foreach (LightingBuffer2D id in LightingBuffer2D.GetList()) { if ((id.lightSource == lightSource || id.lightSource == null) && id.textureSize == textureSize) { id.lightSource = lightSource; lightSource.update = true; id.bufferCamera.enabled = true; //id.gameObject.SetActive (true); return(id); } } return(AddBuffer(textureSize)); }
static public void OnGUI() { if (timer == null) { LightingDebug.timer = TimerHelper.Create(); } if (timer.GetMillisecs() > 1000) { ShowLightBufferUpdates = LightBufferUpdates; LightBufferUpdates = 0; timer = TimerHelper.Create(); } GUI.Label(new Rect(10, 10, 200, 20), "Light Buffer Updates: " + ShowLightBufferUpdates); GUI.Label(new Rect(10, 30, 200, 20), "Light Buffer Count: " + LightingBuffer2D.GetList().Count); }
static public void OnGUI() { if (timer == null) { LightingDebug.timer = TimerHelper.Create(); } if (timer.GetMillisecs() > 1000) { ShowLightBufferUpdates = LightBufferUpdates; LightBufferUpdates = 0; ShowLightMainBufferUpdates = LightMainBufferUpdates; LightMainBufferUpdates = 0; ShowLightMainCameraUpdates = LightMainCameraUpdates; LightMainCameraUpdates = 0; timer = TimerHelper.Create(); } ShowLightSourceDrawn = LightSourceDrawn; LightSourceDrawn = 0; GUI.Label(new Rect(10, 10, 200, 20), "Light Buffer Updates: " + ShowLightBufferUpdates); GUI.Label(new Rect(10, 30, 200, 20), "Light Main Buffer Updates: " + ShowLightMainBufferUpdates); GUI.Label(new Rect(10, 50, 200, 20), "Light Main Camera Updates: " + ShowLightMainCameraUpdates); GUI.Label(new Rect(10, 70, 200, 20), "Light Buffer Count: " + LightingBuffer2D.GetList().Count); GUI.Label(new Rect(10, 90, 200, 20), "Light Collider Count: " + LightingCollider2D.GetList().Count); Texture texture = LightingMainBuffer2D.Get().bufferCamera.activeTexture; GUI.Label(new Rect(10, 110, 200, 20), "Main Buffer Resolution: " + texture.width + "x" + texture.height); GUI.Label(new Rect(10, 130, 200, 20), "Light Sources Drawn: " + ShowLightSourceDrawn); }
static public LightingBuffer2D PullBuffer(int textureSize, LightingSource2D lightSource) { LightingManager2D manager = LightingManager2D.Get(); if (manager.fixedLightBufferSize) { textureSize = LightingManager2D.GetTextureSize(manager.fixedLightTextureSize); } foreach (LightingBuffer2D id in LightingBuffer2D.GetList()) { if (id.free == true && id.textureSize == textureSize) { id.bufferCamera.orthographicSize = lightSource.lightSize; lightSource.update = true; id.lightSource = lightSource; // Unnecessary? id.free = false; //id.gameObject.SetActive (true); return(id); } } return(AddBuffer(textureSize, lightSource)); }