public void OnPlacement(Mobile from, Point3D p, int itemID, Direction d) { if (Deleted) { return; } Map map = from.Map; if (map == null) { return; } if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas)) { from.SendLocalizedMessage(1043284); // A ship can not be created here. return; } BaseBoat b = BaseBoat.FindBoatAt(from, from.Map); if (from.Region.IsPartOf(typeof(HouseRegion)) || b != null && (b.GetType() == Boat.GetType() || !b.IsRowBoat && !IsRowBoatDeed)) { from.SendLocalizedMessage(1010568, null, 0x25); // You may not place a ship while on another ship or inside a house. return; } BoatDirection = d; BaseBoat boat = Boat; if (boat == null) { return; } p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z); if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, itemID)) { if (boat.IsRowBoat) { BaseBoat lastrowboat = World.Items.Values.OfType <BaseBoat>().Where(x => x.Owner == from && x.IsRowBoat && x.Map != Map.Internal && !x.MobilesOnBoard.Any()).OrderByDescending(y => y.Serial).FirstOrDefault(); if (lastrowboat != null) { lastrowboat.Delete(); } } else { Delete(); } boat.Owner = from; boat.ItemID = itemID; if (boat is BaseGalleon galleon) { galleon.SecurityEntry = new SecurityEntry(galleon); galleon.BaseBoatHue = RandomBasePaintHue(); } if (boat.IsClassicBoat) { uint keyValue = boat.CreateKeys(from); if (boat.PPlank != null) { boat.PPlank.KeyValue = keyValue; } if (boat.SPlank != null) { boat.SPlank.KeyValue = keyValue; } } boat.MoveToWorld(p, map); boat.OnAfterPlacement(true); LighthouseAddon addon = LighthouseAddon.GetLighthouse(from); if (addon != null) { if (boat.CanLinkToLighthouse) { from.SendLocalizedMessage(1154592); // You have linked your boat lighthouse. } else { from.SendLocalizedMessage(1154597); // Failed to link to lighthouse. } } } else { boat.Delete(); from.SendLocalizedMessage(1043284); // A ship can not be created here. } }
public void OnPlacement(Mobile from, Point3D p, int itemID, Direction d) { if (Deleted) { return; } else if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { Map map = from.Map; if (map == null) { return; } BoatDirection = d; BaseBoat boat = BoatItem; if (boat == null || boat.Deleted) { boat = Boat; } if (boat == null) { return; } Mobile oldOwner = boat.Owner; boat.BoatItem = this; boat.Owner = from; if (oldOwner != from && boat is BaseGalleon) { ((BaseGalleon)boat).SecurityEntry = new SecurityEntry((BaseGalleon)boat); } p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z); if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, itemID) && map != Map.Ilshenar && map != Map.Malas) { boat.SetFacing(d); boat.MoveToWorld(p, map); boat.OnPlacement(from); boat.Refresh(); boat.OnAfterPlacement(false); var addon = LighthouseAddon.GetLighthouse(from); if (addon != null) { if (boat.CanLinkToLighthouse) { from.SendLocalizedMessage(1154592); // You have linked your boat lighthouse. } else { from.SendLocalizedMessage(1154597); // Failed to link to lighthouse. } } if (boat.IsClassicBoat) { uint keyValue = boat.CreateKeys(from); if (boat.PPlank != null) { boat.PPlank.KeyValue = keyValue; } if (boat.SPlank != null) { boat.SPlank.KeyValue = keyValue; } } Internalize(); } else { from.SendLocalizedMessage(1043284); // A ship can not be created here. } } }
public void OnPlacement(Mobile from, Point3D p, int itemID, Direction d) { if (Deleted) { return; } else if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { Map map = from.Map; if (map == null) { return; } if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas)) { from.SendLocalizedMessage(1043284); // A ship can not be created here. return; } if (from.Region.IsPartOf(typeof(HouseRegion)) || (Server.Multis.BaseBoat.FindBoatAt(from, from.Map) != null && !(this is RowBoatDeed))) { from.SendLocalizedMessage(1010568, null, 0x25); // You may not place a ship while on another ship or inside a house. return; } m_Direction = d; BaseBoat boat = Boat; if (boat == null) { return; } p = new Point3D(p.X - m_Offset.X, p.Y - m_Offset.Y, p.Z - m_Offset.Z); if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, itemID)) { Delete(); boat.Owner = from; boat.ItemID = itemID; if (boat is BaseGalleon) { ((BaseGalleon)boat).SecurityEntry = new SecurityEntry((BaseGalleon)boat); ((BaseGalleon)boat).BaseBoatHue = RandomBasePaintHue(); } if (boat.IsClassicBoat) { uint keyValue = boat.CreateKeys(from); if (boat.PPlank != null) { boat.PPlank.KeyValue = keyValue; } if (boat.SPlank != null) { boat.SPlank.KeyValue = keyValue; } } boat.MoveToWorld(p, map); boat.OnAfterPlacement(true); var addon = LighthouseAddon.GetLighthouse(from); if (addon != null) { if (boat.CanLinkToLighthouse) { from.SendLocalizedMessage(1154592); // You have linked your boat lighthouse. } else { from.SendLocalizedMessage(1154597); // Failed to link to lighthouse. } } } else { boat.Delete(); from.SendLocalizedMessage(1043284); // A ship can not be created here. } } }