void Start() { for (int i = 1; i < collectibles.Count; i++) { collectibles[i].SetActive(false); } pathManager = GameObject.FindGameObjectWithTag("PathManager").GetComponent <PathManager>(); pathManager.SetEnd(collectibles[0].GetComponent <Rigidbody2D>()); //pathManager.EnableSeeker(); score = 0; musicManager = GameObject.FindGameObjectWithTag("MusicManager").GetComponent <MusicManager>(); musicManager.SetMaxScore(maxScore); lightControls = GameObject.FindGameObjectWithTag("PlayerLight").GetComponent <Light_Control>(); lightControls.SetRadiusRange(0f); animator = GameObject.Find("Transition").GetComponent <Animator>(); }
// Update is called once per frame private void Start() { lightControls = GameObject.FindGameObjectWithTag("PlayerLight").GetComponent <Light_Control>(); playerControls = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Controls>(); }