public static void Invoke() { GameInfo.State = GameState.Startup; EventListenerDataBlock.Load(); EventsDataBlock.Load(); EventSequenceDataBlock.Load(); LightSequenceDataBlock.Load(); LightStateDataBlock.Load(); ExpeditionSettingsDataBlock.Load(); }
public static void ActivateSequence(uint sequenceID) { Log.Message("Attempting to activate light sequence with id: " + sequenceID); var sequence = LightSequenceDataBlock.GetBlock(sequenceID); if (sequence != null) { Log.Message("Successfully got sequence block, activating..."); sequence.Apply(/*Builder.CurrentFloor*/); } }