public override void Prepare() { KWEngine.LoadModelFromFile("ConvexHull", @".\models\convexhull.glb"); KWEngine.LoadModelFromFile("Paddle", @".\models\paddle.obj"); FOV = 90; SetAmbientLight(1, 1, 1, 0.2f); SetCameraPosition(0, 0, 25); SetCameraTarget(0, 0, 0); SetTextureSkybox(@".\textures\skybox1.dds"); SetTextureBackgroundBrightnessMultiplier(4); LightObject sun = new LightObject(LightType.Sun, false); sun.SetPosition(30, 30, 30); sun.SetColor(1, 1, 1, 0.8f); AddLightObject(sun); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; DebugShowCoordinateSystemGrid = GridType.GridXY; //DebugShowHitboxes = true; CreateTestScene(); }
public override void Prepare() { //KWEngine.BuildTerrainModel("TerrainTest", @".\textures\heightmap256.png", @".\textures\sand_diffuse.dds", 10, 1, 10, 10, 10); KWEngine.BuildTerrainModel("TerrainTest", @".\textures\heightmapterraintest2x2.png", @".\textures\sand_diffuse.dds", 15, 5, 15, 10, 10); KWEngine.LoadModelFromFile("UBot", @".\models\jumpandrun\ubot.fbx"); FOV = 90; SetAmbientLight(1, 1, 1, 0.25f); SetTextureSkybox(@".\textures\skybox_mipmaptest.jpg"); SetTextureBackgroundBrightnessMultiplier(4); Immovable t = new Immovable(); t.SetModel("TerrainTest"); t.IsCollisionObject = true; t.SetPosition(5, 0, 0); //t.SetPositionY(1); AddGameObject(t); //CreateFreeFloatPlayer(); CreateUBotPlayer(); LightObject sun = new LightObject(LightType.Sun, false); sun.SetPosition(100, 100, 100); sun.SetColor(1, 1, 1, 1); AddLightObject(sun); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; //DebugShowCoordinateSystemGrid = GridType.GridXZ; }
public override void Prepare() { FOV = 90; SetAmbientLight(1, 1, 1, 0.25f); SetTextureSkybox(@".\textures\skybox_mipmaptest.jpg"); SetTextureBackgroundBrightnessMultiplier(4); t.SetModel("KWCube"); t.IsCollisionObject = true; t.SetPosition(0, 1, 0); t.SetScale(2); AddGameObject(t); _sphere.SetModel("KWSphere"); _sphere.SetPosition(0, 0, 0); _sphere.SetColor(1, 0, 0); AddGameObject(_sphere); //CreateFreeFloatPlayer(); //CreateUBotPlayer(); LightObject sun = new LightObject(LightType.Sun, false); sun.SetPosition(100, 100, 100); sun.SetColor(1, 1, 1, 1); AddLightObject(sun); SetCameraPosition(0, 10, 20); SetCameraTarget(0, 0, 0); DebugShowCoordinateSystemGrid = GridType.GridXZ; }
public override void Prepare() { FOV = 30; SetAmbientLight(1, 1, 1, 0.3f); SetCameraPosition(0, 50, 0); SetCameraTarget(0, 0, 0); LightObject sun = new LightObject(LightType.Sun, true); sun.SetPosition(30, 30, 30); sun.SetColor(1, 1, 1, 0.75f); //DebugShadowLight = sun; AddLightObject(sun); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; DebugShowCoordinateSystemGrid = GridType.GridXZ; //DebugShowHitboxes = true; //KWEngine.Projection = ProjectionType.Orthographic; CreateTestScene(); //CreateFreeFloatPlayer(); }
public override void Act(KeyboardState ks, MouseState ms) { if (ks[Key.Escape]) { CurrentWindow.SetWorld(new GameWorldStart()); return; } if (_player != null) { SetCameraPosition(_player.Position.X, 0, 50); SetCameraTarget(_player.Position.X, 0, 0); UpdateSunPosition(); } if (ks[Key.O] && GetCurrentTimeInMilliseconds() - _lastspawn > 500) { LightObject newLight = new LightObject(LightType.Point, true); newLight.SetPosition(0, 5, 5); newLight.SetNearAndFarBounds(1, 20); AddLightObject(newLight); _testlights.Add(newLight); _lastspawn = GetCurrentTimeInMilliseconds(); } if (ks[Key.P] && GetCurrentTimeInMilliseconds() - _lastspawn > 300) { if (_testlights.Count > 0) { RemoveLightObject(_testlights[_testlights.Count - 1]); _testlights.Remove(_testlights[_testlights.Count - 1]); } _lastspawn = GetCurrentTimeInMilliseconds(); } }
public override void Prepare() { KWEngine.LoadModelFromFile("AK47", @".\models\ak47.obj"); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; FOV = 90; SetAmbientLight(1, 1, 1, 0.5f); Player p = new Player(); p.SetModel("KWCube"); p.SetScale(1, 2, 1); p.SetPosition(0, 1, 0); p.IsCollisionObject = true; p.FPSEyeOffset = 0; AddGameObject(p); SetFirstPersonObject(p); Immovable floor = new Immovable(); floor.SetModel("KWCube"); floor.SetScale(50, 2, 50); floor.SetPosition(0, -1, 0); floor.IsCollisionObject = true; floor.IsShadowCaster = true; floor.SetTexture(@".\textures\sand_diffuse.dds"); floor.SetTextureRepeat(10, 10); AddGameObject(floor); Immovable shadowCaster = new Immovable(); shadowCaster.SetModel("KWCube"); shadowCaster.IsShadowCaster = true; shadowCaster.SetPosition(0, 3, 2); shadowCaster.SetScale(2); shadowCaster.SetTexture(@".\textures\mpanel_diffuse.dds"); AddGameObject(shadowCaster); SetFirstPersonObjectItemModel("AK47", true, true); SetFirstPersonObjectItemModelViewOffset(0.5f, -1, 0f); SetFirstPersonObjectItemModelRotation(0, 0, 0); SetFirstPersonObjectItemModelScale(1.25f); SetTextureSkybox(@".\textures\skybox3.dds"); LightObject l1 = new LightObject(LightType.Sun, true); l1.SetPosition(50, 100, 50); l1.SetColor(1, 0, 0, 5); //l1.SetDistanceMultiplier(10); AddLightObject(l1); //DebugShadowLight = l1; }
public override void Prepare() { //KWEngine.LoadModelFromFile("ddstest", @".\models\placeholdertest.gltf"); //KWEngine.LoadModelFromFile("MatTest", @".\models\gltftestcube.glb"); //KWEngine.LoadModelFromFile("MatTest255", @".\models\gltftestcube255.glb"); //KWEngine.LoadModelFromFile("EmissionTest", @".\models\emission_gltf_test.glb"); FOV = 90; SetAmbientLight(1, 1, 1, 0.25f); SetCameraPosition(0, 10, 5f); SetCameraTarget(0, 0, 0); //SetTextureSkybox(@".\textures\skybox1.dds"); //SetTextureBackground(@".\textures\bg_greenmountains.png"); //SetTextureBackgroundBrightnessMultiplier(4); /* * _sun = new LightObject(LightType.Sun, true); * _sun.SetPosition(15, 15, 15); * _sun.SetTarget(0, 0, 0); * _sun.SetColor(1, 1, 1, 2); * AddLightObject(_sun); */ _point = new LightObject(LightType.Point, false); _point.SetPosition(5, 1, 0); _point.SetColor(1, 1, 1, 1); _point.SetNearAndFarBounds(1, _multi); AddLightObject(_point); _spot = new LightObject(LightType.Directional, false); _spot.SetPosition(-5, 1, 0); _spot.SetTarget(0, 0, 0); _spot.SetNearAndFarBounds(1, _multi); _spot.SetColor(1, 1, 1, 1); AddLightObject(_spot); Immovable floor = new Immovable(); floor.SetModel("KWCube"); floor.SetPosition(0, -1, 0); floor.SetScale(20, 2, 20); floor.IsShadowCaster = false; AddGameObject(floor); //CreateSpheres(); // DebugShadowLight = _sun; DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; DebugShowCoordinateSystemGrid = GridType.GridXZ; }
private void CreateRoomForLightTest() { SetAmbientLight(1, 1, 1, 0.25f); Cube e1 = new Cube(); e1.SetModel("KWCube"); e1.SetPosition(0, -1, 0); e1.SetScale(500, 2, 500); e1.IsShadowCaster = true; AddGameObject(e1); Cube c1 = new Cube(); c1.Name = "House1"; c1.SetModel("KWCube"); c1.SetScale(25, 50, 25); c1.SetPosition(0, 25, 0); c1.IsShadowCaster = true; AddGameObject(c1); _sunlightWithShadow = new LightObject(LightType.Sun, true); _sunlightWithShadow.SetPosition(250, 250, 250); _sunlightWithShadow.SetTarget(25, 25, 25); _sunlightWithShadow.SetFOV(200); _sunlightWithShadow.SetNearAndFarBounds(_zNear, _zFar); _sunlightWithShadow.SetColor(1, 1, 1, 1.3f); //_sunlightWithShadow.SetFOVBiasCoefficient(_alpha, _hardness); AddLightObject(_sunlightWithShadow); //DebugShadowLight = _sunlightWithShadow; /* * LightObject sun = new LightObject(LightType.Sun, false); * sun.SetPosition(250, 250, 250); * sun.SetColor(1, 1, 1, 1.3f); * sun.SetTarget(25, 25, 25); * sun.SetNearAndFarBounds(50, 500); * sun.SetFOV(200); * //sun.SetNearAndFarBounds() * //sun.SetFOVBiasCoefficient(0.0001f); * AddLightObject(sun); */ //DebugShadowLight = _sunlightWithShadow; zNearFar.SetText("near: " + Math.Round(_zNear, 1) + " | far: " + Math.Round(_zFar, 1)); AddHUDObject(zNearFar); WorldDistance = 10000; }
public override void Prepare() { KWEngine.LoadModelFromFile("GLTFHULL", @".\models\gltfclippingtest.fbx"); FOV = 90; SetAmbientLight(1, 1, 1, 0.3f); SetCameraPosition(0, 5, 10); SetCameraTarget(0, 2.5f, 0); LightObject sun = new LightObject(LightType.Sun, false); sun.SetPosition(30, 30, 30); sun.SetColor(1, 1, 1, 0.75f); AddLightObject(sun); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; DebugShowCoordinateSystemGrid = GridType.GridXZ; //DebugShowHitboxes = true; CreateTestScene(); }
public override void Prepare() { //KWEngine.LoadModelFromFile("ddstest", @".\models\placeholdertest.gltf"); KWEngine.LoadModelFromFile("MatTest", @".\models\gltftestcube.glb"); KWEngine.LoadModelFromFile("MatTest255", @".\models\gltftestcube255.glb"); KWEngine.LoadModelFromFile("EmissionTest", @".\models\emission_gltf_test.glb"); FOV = 45; SetAmbientLight(1, 1, 1, 0.2f); SetCameraPosition(0, 10, 0); SetCameraTarget(0, 0, 0); SetTextureSkybox(@".\textures\skybox1.dds"); //SetTextureBackground(@".\textures\bg_greenmountains.png"); SetTextureBackgroundBrightnessMultiplier(5f); CreateMetalSphereTestObject(); CreateCubeTestObject(); CreateGLBTestObject(); CreateTerrainTestObject(); //CreateRoomForLightTest(); CreateFreeFloatPlayer(); LightObject sun = new LightObject(LightType.Sun, true); sun.SetPosition(30, 30, 30); sun.SetFOVBiasCoefficient(0.02f); sun.SetColor(1, 1, 1, 3); AddLightObject(sun); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; //DebugShadowLight = sun; DebugShowCoordinateSystemGrid = GridType.GridXZ; }
public override void Prepare() { SetAmbientLight(1, 1, 1, 0.25f); SetCameraPosition(0, 0, 10); ZFar = 50; SetCameraTarget(0, 0, 0); SetTextureBackground(@".\textures\bg_greenmountains.dds"); Obstacle backwall = new Obstacle(); backwall.SetModel("KWCube"); backwall.SetPosition(0, 0, -5); backwall.IsCollisionObject = false; backwall.IsShadowCaster = true; backwall.SetScale(50, 50, 1); AddGameObject(backwall); Obstacle o2 = new Obstacle(); o2.Name = "O2"; o2.SetModel("KWQuad"); o2.SetPosition(2, -2, 0); o2.SetScale(2); o2.IsCollisionObject = true; o2.IsShadowCaster = true; o2.SetColor(0, 1, 0); AddGameObject(o2); Obstacle o1 = new Obstacle(); o1.Name = "O1"; o1.SetModel("KWCube"); o1.SetPosition(2, 0, 0); o1.IsCollisionObject = true; o1.IsShadowCaster = true; o1.SetColor(1, 1, 0); AddGameObject(o1); Player p = new Player(); p.SetModel("KWQuad"); p.SetPosition(-2, 0, 0); p.SetTexture(@".\textures\7.png"); p.IsCollisionObject = true; p.IsShadowCaster = true; //p.SetHitboxScale(0.5f); AddGameObject(p); LightObject sun = new LightObject(LightType.Sun, false); //LightObject sun = new LightObject(LightType.Point, true); sun.SetPosition(5, 1, 10); sun.SetNearAndFarBounds(1, 25); sun.SetColor(1, 1, 1, 2); sun.SetFOV(5); AddLightObject(sun); //DebugShadowLight = sun; }
private void UpdateSunPosition() { _sun.SetPosition(_player.Position.X + 25, 25, 25); }
public override void Prepare() { KWEngine.LoadModelFromFile("Robot", @".\models\UBot\ubot.fbx"); KWEngine.LoadModelFromFile("Lab", @".\models\labyrinth\walls.obj"); KWEngine.LoadModelFromFile("Panel", @".\models\spacepanel\scifipanel.obj"); KWEngine.LoadModelFromFile("Spaceship", @".\models\spaceship\spaceship4.obj"); KWEngine.BuildTerrainModel("Terrain", @".\textures\heightmap.png", @".\textures\sand_diffuse.dds", 100, 2, 100, 5, 5); SetAmbientLight(0, 0.25f, 1f, 0.25f); SetCameraPosition(100, 100, 100); WorldDistance = 1000; Immovable ship = new Immovable(); ship.SetModel("Spaceship"); ship.IsCollisionObject = true; ship.IsShadowCaster = true; ship.SetPosition(-35, 3.5f, -25); ship.SetScale(15); ship.AddRotationZ(25, true); ship.AddRotationX(40, true); AddGameObject(ship); Immovable floor = new Immovable(); floor.SetModel("Terrain"); floor.IsCollisionObject = true; floor.IsShadowCaster = true; floor.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); AddGameObject(floor); Immovable wallLeft1 = new Immovable(); wallLeft1.Name = "WallLeft"; wallLeft1.SetModel("KWCube"); wallLeft1.IsCollisionObject = true; wallLeft1.IsShadowCaster = true; wallLeft1.SetScale(2, 10, 100); wallLeft1.SetPosition(-49, 5, 0); AddGameObject(wallLeft1); Immovable wallRight = new Immovable(); wallRight.Name = "WallRight"; wallRight.SetModel("KWCube"); wallRight.IsCollisionObject = true; wallRight.IsShadowCaster = true; wallRight.SetScale(2, 10, 100); wallRight.SetPosition(49, 5, 0); AddGameObject(wallRight); Immovable wallFront = new Immovable(); wallFront.Name = "WallFront"; wallFront.SetModel("KWCube"); wallFront.IsCollisionObject = true; wallFront.IsShadowCaster = true; wallFront.SetScale(100, 10, 2); wallFront.SetPosition(0, 5, 49); AddGameObject(wallFront); Immovable wallBack = new Immovable(); wallBack.Name = "WallBack"; wallBack.SetModel("KWCube"); wallBack.IsCollisionObject = true; wallBack.IsShadowCaster = true; wallBack.SetScale(100, 10, 2); wallBack.SetPosition(0, 5, -49); AddGameObject(wallBack); p = new Player(); p.SetModel("Robot"); p.Name = "Player"; p.SetPosition(-5, 0f, -5); p.SetScale(4); p.AnimationID = 0; p.AnimationPercentage = 0; p.IsShadowCaster = true; p.IsCollisionObject = true; p.IsPickable = true; p.TurnTowardsXZ(new Vector3(0, 0, 0)); //p.SetSpecularOverride(true, 8, 32); AddGameObject(p); //SetFirstPersonObject(p); p._flashlight = new LightObject(LightType.Directional, true); p._flashlight.SetColor(1, 0.75f, 0, 5f); p._flashlight.SetNearAndFarBounds(1f, 10); p._flashlight.SetFOV(150); //p._flashlight.SetFOVBiasCoefficient(0.025f); AddLightObject(p._flashlight); Immovable lab = new Immovable(); lab.Name = "Labyrinth"; lab.SetModel("Lab"); lab.IsCollisionObject = true; lab.IsShadowCaster = true; //lab.SetSpecularOverride(true, 0, 2048); AddGameObject(lab); Panel panel = new Panel(); panel.Name = "Panel"; panel.SetModel("Panel"); panel.SetPosition(10, 0.25f, -5); panel.SetScale(3); //panel.SetSpecularOverride(true, 2, 1024); //panel.SetTextureForMesh(0, @".\models\spacepanel\scifipanel2.png"); panel.IsShadowCaster = true; panel.IsPickable = true; panel.IsCollisionObject = true; AddGameObject(panel); /* * PanelLight pLight = new PanelLight(); * pLight.Type = LightType.Directional; * pLight.SetColor(1, 1, 1, 1); * pLight.SetPosition(10, 5, -5); * pLight.SetTarget(10, 0, -5); * pLight.SetDistanceMultiplier(5f); * AddLightObject(pLight); */ LightObject sun = new LightObject(LightType.Sun, true); sun.SetPosition(125, 200, -125); sun.SetTarget(0, 0, 0); sun.SetFOV(140); sun.SetNearAndFarBounds(100, 400); sun.SetColor(0, 0.5f, 1.0f, 0.5f); AddLightObject(sun); HUDObject ho = new HUDObject(HUDObjectType.Text, 24, 24); ho.SetText("kwengine.de"); ho.SetGlow(1, 0, 0, 1); ho.SetRotation(0, 0); AddHUDObject(ho); //DebugShadowLight = sun; DebugShowHitboxes = false; DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; if (IsFirstPersonMode) { FOV = 90; } else { FOV = 45; } }
private void CreateRoomForLightTest() { SetAmbientLight(1, 1, 1, 0.25f); KWEngine.BuildTerrainModel("Terrain", @".\textures\heightmap2.png", @".\textures\sand_diffuse.dds", 20, 2, 20, 5, 5); Cube e1 = new Cube(); e1.SetModel("KWCube"); e1.SetPosition(0, 2, 0); e1.IsShadowCaster = true; AddGameObject(e1); Cube c1 = new Cube(); c1.SetModel("KWCube"); c1.SetScale(20, 10, 2); c1.SetPosition(0, 5, -11); c1.IsShadowCaster = true; c1.SetTexture(@".\textures\pavement01.jpg"); AddGameObject(c1); /* * Cube c2 = new Cube(); * c2.SetModel("KWCube"); * c2.SetScale(20, 2, 20); * c2.SetPosition(0, -1, 0); * c2.SetTexture(@".\textures\pavement01.jpg"); * c2.IsShadowCaster = true; * AddGameObject(c2); */ Cube c2 = new Cube(); c2.SetModel("Terrain"); c2.SetPosition(0, 0, 0); c2.IsShadowCaster = true; AddGameObject(c2); Cube c3 = new Cube(); c3.SetModel("KWCube"); c3.SetScale(2, 10, 20); c3.SetPosition(-11, 5, 0); c3.SetTexture(@".\textures\pavement01.jpg"); c3.IsShadowCaster = true; AddGameObject(c3); Cube c4 = new Cube(); c4.SetModel("KWCube"); c4.SetScale(2, 10, 20); c4.SetPosition(+11, 5, 0); c4.IsShadowCaster = true; c4.SetTexture(@".\textures\pavement01.jpg"); AddGameObject(c4); // Testing Cubes and Spheres Cube box1 = new Cube(); box1.SetModel("KWCube"); box1.SetPosition(-5, 1, 0); box1.SetScale(2); box1.IsShadowCaster = true; AddGameObject(box1); Cube box2 = new Cube(); box2.SetModel("KWCube"); box2.SetPosition(0, 0.5f, -3); box2.SetScale(1); box2.IsShadowCaster = true; //box2.SetMetalness(0.9f); box2.Opacity = 1; AddGameObject(box2); Cube box3 = new Cube(); box3.SetModel("KWCube"); box3.SetPosition(0, 3, -7.5f); box3.SetScale(3); box3.IsShadowCaster = true; AddGameObject(box3); _pointlightWithShadow = new LightObject(LightType.Point, true); _pointlightWithShadow.SetPosition(0, 5, 0); _pointlightWithShadow.SetNearAndFarBounds(1, 15); _pointlightWithShadow.SetColor(1, 0, 0, 2); _pointlightWithShadow.SetFOVBiasCoefficient(_momentBias, _depthBias); AddLightObject(_pointlightWithShadow); }
public override void Prepare() { FOV = 90; KWEngine.LoadModelFromFile("ArenaOuter", @".\Models\ArenaOuter\ArenaOuter.fbx"); KWEngine.LoadModelFromFile("ArenaPlatform", @".\Models\ArenaOuter\ArenaPlatform.obj"); KWEngine.LoadModelFromFile("ArenaPlatforms", @".\Models\ArenaOuter\ArenaPlatforms.fbx"); KWEngine.LoadModelFromFile("AK47", @".\models\ak47.obj"); KWEngine.BuildTerrainModel("Arena", @".\textures\heightmapArena.png", @".\textures\sand_diffuse.dds", 150, 10, 150, 7.5f, 7.5f); Immovable terra = new Immovable(); terra.SetModel("Arena"); terra.SetPosition(0, -0.5f, 0); terra.IsShadowCaster = true; terra.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); AddGameObject(terra); Immovable floor = new Immovable(); floor.SetModel("KWCube"); floor.SetScale(80, 5, 80); floor.SetPosition(0, -2.5f, 0); floor.SetTextureRepeat(5, 5); floor.IsCollisionObject = true; floor.IsShadowCaster = true; floor.SetTexture(@".\textures\sand_diffuse.dds"); floor.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); AddGameObject(floor); Immovable arenaOuter = new Immovable(); arenaOuter.SetModel("ArenaOuter"); arenaOuter.IsCollisionObject = true; arenaOuter.IsShadowCaster = true; AddGameObject(arenaOuter); Immovable arenaPlatforms = new Immovable(); arenaPlatforms.SetModel("ArenaPlatforms"); arenaPlatforms.IsCollisionObject = true; arenaPlatforms.IsShadowCaster = true; AddGameObject(arenaPlatforms); PlatformUpDown testPlatform = new PlatformUpDown(); testPlatform.SetModel("ArenaPlatform"); testPlatform.SetScale(1.5f); testPlatform.SetMetalness(1); testPlatform.SetRoughness(0.5f); testPlatform.SetPosition(15, 1.5f, 0); testPlatform.IsCollisionObject = true; testPlatform.IsShadowCaster = true; AddGameObject(testPlatform); _player = new Player(); _player.SetModel("KWCube"); _player.SetScale(1, 2, 1); _player.IsShadowCaster = false; _player.IsCollisionObject = true; _player.SetPosition(25, 1f, 25); _player.FPSEyeOffset = 0.75f; _player.UpdateLast = true; AddGameObject(_player); SetFirstPersonObject(_player, 230); SetFirstPersonObjectItemModel("AK47", true, true); SetFirstPersonObjectItemModelViewOffset(0.5f, -1, 0); SetTextureSkybox(@".\textures\skybox1.dds"); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; _sunLightWithShadow = new LightObject(LightType.Sun, true); _sunLightWithShadow.SetPosition(200, 200, 50); _sunLightWithShadow.SetTarget(25, 25, 0); _sunLightWithShadow.SetColor(1, 0.75f, 0.5f, 2.5f); _sunLightWithShadow.SetNearAndFarBounds(100, 400); _sunLightWithShadow.SetFOV(125); _sunLightWithShadow.SetFOVBiasCoefficient(_alpha, _hardness); AddLightObject(_sunLightWithShadow); //DebugShadowLight = _sunLightWithShadow; SetAmbientLight(1, 0.75f, 0.5f, 0.3f); SetTextureBackgroundBrightnessMultiplier(4); }
public override void Act(KeyboardState ks, MouseState ms) { if (ks[Key.Escape]) { CurrentWindow.SetWorld(new GameWorldStart()); return; } if (ks[Key.Left]) { _alpha = HelperGeneral.Clamp(_alpha - 0.000001f * KWEngine.DeltaTimeFactor, 0.0000001f, 1f); Console.WriteLine("Alpha: " + _alpha); _sunlightWithShadow.SetFOVBiasCoefficient(_alpha, _hardness); } if (ks[Key.Right]) { _alpha = HelperGeneral.Clamp(_alpha + 0.000001f * KWEngine.DeltaTimeFactor, 0.0000001f, 1f); Console.WriteLine("Alpha: " + _alpha); _sunlightWithShadow.SetFOVBiasCoefficient(_alpha, _hardness); } if (ks[Key.Up]) { _hardness = HelperGeneral.Clamp(_hardness + 0.001f * KWEngine.DeltaTimeFactor, -0.5f, 0.5f); Console.WriteLine("Hardness: " + _hardness); _sunlightWithShadow.SetFOVBiasCoefficient(_alpha, _hardness); } if (ks[Key.Down]) { _hardness = HelperGeneral.Clamp(_hardness - 0.001f * KWEngine.DeltaTimeFactor, -0.5f, 0.5f); Console.WriteLine("Hardness: " + _hardness); _sunlightWithShadow.SetFOVBiasCoefficient(_alpha, _hardness); } if (ks[Key.H]) { _zNear = HelperGeneral.Clamp(_zNear + 0.5f * KWEngine.DeltaTimeFactor, 0.01f, 1000); Console.WriteLine("z-Near: " + _zNear); _sunlightWithShadow.SetNearAndFarBounds(_zNear, _zFar); zNearFar.SetText("near: " + Math.Round(_zNear, 1) + " | far: " + Math.Round(_zFar, 1)); } if (ks[Key.G]) { _zNear = HelperGeneral.Clamp(_zNear - 0.5f * KWEngine.DeltaTimeFactor, 0.01f, 1000); Console.WriteLine("z-Near: " + _zNear); _sunlightWithShadow.SetNearAndFarBounds(_zNear, _zFar); zNearFar.SetText("near: " + Math.Round(_zNear, 1) + " | far: " + Math.Round(_zFar, 1)); } if (ks[Key.N]) { _zFar = HelperGeneral.Clamp(_zFar + 0.5f * KWEngine.DeltaTimeFactor, 0.01f, 1000); Console.WriteLine("z-Far: " + _zFar); _sunlightWithShadow.SetNearAndFarBounds(_zNear, _zFar); zNearFar.SetText("near: " + Math.Round(_zNear, 1) + " | far: " + Math.Round(_zFar, 1)); } if (ks[Key.B]) { _zFar = HelperGeneral.Clamp(_zFar - 0.5f * KWEngine.DeltaTimeFactor, 0.01f, 1000); Console.WriteLine("z-Far: " + _zFar); _sunlightWithShadow.SetNearAndFarBounds(_zNear, _zFar); zNearFar.SetText("near: " + Math.Round(_zNear, 1) + " | far: " + Math.Round(_zFar, 1)); } long currentTimeStamp = GetCurrentTimeInMilliseconds(); if (ks[Key.Number1] && (currentTimeStamp - _timestampLast) > COOLDOWN) { RemoveLightObject(_sunlightWithShadow); _zNear = 0.01f; _zFar = 50.0f; _sunlightWithShadow = new LightObject(LightType.Sun, true); _sunlightWithShadow.SetPosition(sunX, 10, 15f); _sunlightWithShadow.SetTarget(0, 5, 0); _sunlightWithShadow.SetFOV(35); _sunlightWithShadow.SetNearAndFarBounds(_zNear, _zFar); _sunlightWithShadow.SetColor(1, 1, 1, 2); AddLightObject(_sunlightWithShadow); _timestampLast = currentTimeStamp; zNearFar.SetText("near: " + Math.Round(_zNear, 1) + " | far: " + Math.Round(_zFar, 1)); } if (ks[Key.Number2] && (currentTimeStamp - _timestampLast) > COOLDOWN) { RemoveLightObject(_sunlightWithShadow); _zNear = 0.01f; _zFar = 50f; _sunlightWithShadow = new LightObject(LightType.Directional, true); _sunlightWithShadow.SetPosition(sunX, 10f, 15f); _sunlightWithShadow.SetTarget(0, 5, 0); _sunlightWithShadow.SetFOV(180); _sunlightWithShadow.SetNearAndFarBounds(_zNear, _zFar); _sunlightWithShadow.SetColor(1, 1, 1, 2); AddLightObject(_sunlightWithShadow); _timestampLast = currentTimeStamp; zNearFar.SetText("near: " + Math.Round(_zNear, 1) + " | far: " + Math.Round(_zFar, 1)); } }
private void CreateRoomForLightTest() { SetAmbientLight(1, 1, 1, 0.25f); Cube e1 = new Cube(); e1.SetModel("KWCube"); e1.SetPosition(0, 2, 0); e1.IsShadowCaster = true; AddGameObject(e1); Cube c1 = new Cube(); c1.Name = "BACK WALL"; c1.SetModel("KWCube"); c1.SetScale(20, 10, 2); c1.SetPosition(0, 5, -11); c1.IsShadowCaster = true; c1.SetTexture(@".\textures\pavement01.jpg"); AddGameObject(c1); Cube c2 = new Cube(); c2.Name = "FLOOR"; c2.SetModel("KWCube"); c2.SetScale(20, 2, 20); c2.SetPosition(0, -1, 0); c2.SetTexture(@".\textures\pavement01.jpg"); c2.IsShadowCaster = true; AddGameObject(c2); Cube c3 = new Cube(); c3.SetModel("KWCube"); c3.SetScale(2, 10, 20); c3.SetPosition(-11, 5, 0); c3.SetTexture(@".\textures\pavement01.jpg"); c3.IsShadowCaster = true; AddGameObject(c3); Cube c4 = new Cube(); c4.SetModel("KWCube"); c4.SetScale(2, 10, 20); c4.SetPosition(+11, 5, 0); c4.IsShadowCaster = true; c4.SetTexture(@".\textures\pavement01.jpg"); AddGameObject(c4); // Testing Cubes and Spheres Cube box1 = new Cube(); box1.SetModel("KWCube"); box1.SetPosition(-5, 0.5f, 2f); box1.SetScale(1); box1.IsShadowCaster = true; AddGameObject(box1); Cube box2 = new Cube(); box2.SetModel("KWCube"); box2.SetPosition(0, 0.5f, -5.5f); box2.SetScale(1); box2.SetColor(1, 0, 0); box2.IsShadowCaster = true; //box2.SetMetalness(0.9f); box2.Opacity = 1; AddGameObject(box2); Cube box3 = new Cube(); box3.SetModel("KWCube"); box3.SetPosition(5, 0.5f, -8f); box3.SetScale(1); box3.SetColor(0, 1, 0); box3.IsShadowCaster = true; AddGameObject(box3); _sunlightWithShadow = new LightObject(LightType.Directional, true); _sunlightWithShadow.SetPosition(sunX, 10, 15f); _sunlightWithShadow.SetTarget(0, 5, 0); //_sunlightWithShadow.SetFOV(35); _sunlightWithShadow.SetFOV(180); _sunlightWithShadow.SetNearAndFarBounds(_zNear, _zFar); _sunlightWithShadow.SetColor(1, 1, 1, 2); _sunlightWithShadow.SetFOVBiasCoefficient(_alpha, _hardness); AddLightObject(_sunlightWithShadow); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; //DebugShadowLight = _sunlightWithShadow; zNearFar.SetText("near: " + Math.Round(_zNear, 1) + " | far: " + Math.Round(_zFar, 1)); AddHUDObject(zNearFar); }
public override void Prepare() { KWEngine.LoadModelFromFile("UBot", @".\Models\JumpAndRun\UBot.fbx"); SetTextureSkybox(@".\Textures\skybox3.dds"); SetTextureBackgroundBrightnessMultiplier(4); SetAmbientLight(1, 1, 1, 0.25f); WorldDistance = 50; // Player object: _player = new Player(); _player.SetModel("UBot"); _player.SetScale(1.8f); _player.SetRotation(0, 180, 0); _player.SetMetalness(0.25f); _player.Name = "Player"; //_player.SetRoughness(1); _player.SetPosition(0, 0, 0); _player.IsCollisionObject = true; _player.IsShadowCaster = true; _player.UpdateLast = true; AddGameObject(_player); Platform floor = new Platform(); floor.SetModel("KWCube"); floor.SetTexture(@".\textures\mpanel_diffuse.dds"); floor.SetTexture(@".\textures\mpanel_normal.dds", TextureType.Normal); //floor.SetTexture(@".\textures\mpanel_roughness.dds", TextureType.Roughness); //floor.SetTexture(@".\textures\mpanel_metalness.dds", TextureType.Metalness); floor.SetRoughness(0.25f); floor.SetMetalness(0.1f); floor.SetTextureRepeat(5, 5); floor.IsCollisionObject = true; floor.SetPosition(0, -1f, 0); floor.SetScale(50, 2, 50); floor.Name = "Floor"; floor.IsShadowCaster = true; AddGameObject(floor); _sun = new LightObject(LightType.Sun, true); _sun.SetPosition(-200, 100, 50); _sun.SetTarget(0, 0, 0); _sun.SetFOV(45); _sun.SetNearAndFarBounds(200, 350); _sun.SetColor(1, 1, 1, 4); _sun.SetFOVBiasCoefficient(0.00003f, 0f); AddLightObject(_sun); //DebugShadowLight = _sun; SetCameraPosition(0, 0, 10); SetCameraTarget(0, 0, 0); FOV = 90; CurrentWindow.CursorVisible = false; CurrentWindow.CursorGrabbed = true; // Place some obstacles: Immovable i1 = new Immovable(); i1.SetModel("KWCube"); i1.SetPosition(2.5f, 1f, -5); i1.SetScale(2); i1.IsPickable = true; i1.Name = "Obstacle Box #1"; i1.SetRoughness(0.5f); i1.SetColor(1, 0.25f, 0.25f); i1.SetTexture(@".\textures\MetalPlates006_1K_ColorBright.jpg"); //i1.SetSpecularReflectionEnabled(true); i1.IsShadowCaster = true; i1.IsCollisionObject = true; AddGameObject(i1); // Place HUD crosshair: _crosshair = new HUDObject(HUDObjectType.Image, CurrentWindow.Width / 2, CurrentWindow.Height / 2); _crosshair.SetTexture(@".\textures\crosshair.dds"); _crosshair.SetScale(64, 64); AddHUDObject(_crosshair); DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond; }