public void Copy(GLight other) { this.m_position = other.m_position; this.m_orientation = other.m_orientation; this.m_style = other.m_style; this.m_flare = other.m_flare; this.m_color_index = other.m_color_index; this.m_intensity = other.m_intensity; this.m_range = other.m_range; this.m_spot_angle = other.m_spot_angle; }
public GLight AddPointLight(Vector3 pos, LightFlare flare, int color_index, float intensity, float range, bool shadow = true) { GLight l = new GLight(); l.m_style = (shadow ? LightStyle.POINT : LightStyle.POINT_NO_SHADOW); l.m_flare = flare; l.m_color_index = color_index; l.m_intensity = intensity; l.m_range = range; l.m_position = pos; this.m_light.Add(l); return(l); }
public void Copy(DLight src) { enabled = src.enabled; position = src.position; style = src.style; flare = src.flare; _rot_yaw = src._rot_yaw; _rot_pitch = src._rot_pitch; color_index = src.color_index; intensity = src.intensity; range = src.range; angle = src.angle; _rotation = src._rotation; }
public DLight(Vector3 pos) { enabled = false; position = Vector3.Zero; style = LightStyle.POINT; flare = LightFlare.NONE; _rot_yaw = 0f; _rot_pitch = 0f; color_index = 0; intensity = 1f; range = 10f; angle = 45f; _rotation = CalculateRotationMatrix(this); }
public GLight AddSpotLight(Vector3 pos, Matrix4 orient, float spot_angle, LightFlare flare, int color_index, float intensity, float range, bool shadow = true) { GLight l = new GLight(); l.m_style = (shadow ? LightStyle.SPOT : LightStyle.SPOT_NO_SHADOW); l.m_flare = flare; l.m_color_index = color_index; l.m_intensity = intensity; l.m_range = range; l.m_spot_angle = spot_angle; l.m_position = pos; l.m_orientation = orient; this.m_light.Add(l); return(l); }
public DLight(JObject root) { enabled = root["enabled"].GetBool(false); style = root["style"].GetEnum <LightStyle>(LightStyle.SPOT); flare = root["flare"].GetEnum <LightFlare>(LightFlare.NONE); position = root["position"].GetVector3(Vector3.Zero); _rot_yaw = root["rot_yaw"].GetFloat(0f); _rot_pitch = root["rot_pitch"].GetFloat(0f); color_index = root["color_index"].GetInt(0); intensity = root["intensity"].GetFloat(1f); range = root["range"].GetFloat(1f); angle = root["angle"].GetFloat(45f); // Note: The above wrote directly to the backing values (_rot_yaw, _rot_pitch and _angle), so // we are responsible for updating the backing for _rotation. This was done so we didn't recalculate // rotation for each of those properties _rotation = CalculateRotationMatrix(this); }
public void CycleFlare() { flare = (LightFlare)(((int)flare + 1) % (int)LightFlare.NUM); }