// Update is called once per frame void Update() { //musicPlayer.pitch = minPitch + ((maxPitch - minPitch) * lcon.CalculateMusicSpeed()); if (isTransitioningToDifferentPitch) { if (timer < lerpTime) { float from = minPitch + (maxPitch - minPitch) * ((float)curNumLights) / totalNumLights; float to = minPitch + (maxPitch - minPitch) * ((float)lcon.GetLightCount()) / totalNumLights; musicPlayer.pitch = Mathf.Lerp(from, to, timer); timer += Time.deltaTime; } else { timer = 0f; isTransitioningToDifferentPitch = false; curNumLights = lcon.GetLightCount(); } } else { musicPlayer.pitch = minPitch + (maxPitch - minPitch) * ((float)curNumLights) / totalNumLights; } if (curNumLights != lcon.GetLightCount()) { isTransitioningToDifferentPitch = true; } }
private void Update() { if (Player == null) { Player = GameObject.Find("Player"); } if (finishPortal == null) { finishPortal = GameObject.Find("Finish Portal"); } if (lights == null) { lights = GameObject.Find("Lights"); } if (lcon == null) { if (Player != null) { lcon = Player.transform.Find("LightContainer").GetComponent <LightContainerController>(); } } if (!curLevelIsFinished) { timer += Time.deltaTime; } if (Player != null) { int numLightsCollected = lcon.GetLightCount(); if (finishPortal != null) { if (AllLightsCollected(numLightsCollected)) { finishPortal.SetActive(true); finishPortal.transform.GetChild(0).gameObject.SetActive(true); } else { finishPortal.SetActive(false); } } } TimeText.text = (Mathf.Round(timer * 100f) / 100f).ToString() + " s"; //Debug.Log("Light Movement Factor ------------> " + lcon.GetLightMovementFactor()); }