public ModDrawTerrain() { currentChunk = new int[18 * 18 * 18]; currentChunkShadows = new byte[18 * 18 * 18]; tempnearestpos = new int[3]; ids = new int[1024]; idsCount = 0; redraw = new TerrainRendererRedraw[128]; redrawCount = 0; CalculateShadowslightRadius = new int[GlobalVar.MAX_BLOCKTYPES]; CalculateShadowsisTransparentForLight = new bool[GlobalVar.MAX_BLOCKTYPES]; lightBase = new LightBase(); lightBetweenChunks = new LightBetweenChunks(); lastPerformanceInfoupdateMilliseconds = 0; lastchunkupdates = 0; started = false; }
public ModDrawTerrain() { currentChunk = new int[18 * 18 * 18]; currentChunkShadows = new byte[18 * 18 * 18]; tempnearestpos = new int[3]; ids = new int[1024]; idsCount = 0; redraw = new TerrainRendererRedraw[128]; redrawCount = 0; CalculateShadowslightRadius = new int[GlobalVar.MAX_BLOCKTYPES]; CalculateShadowsisTransparentForLight = new bool[GlobalVar.MAX_BLOCKTYPES]; lightBase = new LightBase(); lightBetweenChunks = new LightBetweenChunks(); lastPerformanceInfoupdateMilliseconds = 0; lastchunkupdates = 0; started = false; }