예제 #1
0
    static int AddCommandBufferAsync(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 4)
        {
            Light obj = (Light)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Light");
            UnityEngine.Rendering.LightEvent       arg0 = (UnityEngine.Rendering.LightEvent)LuaScriptMgr.GetNetObject(L, 2, typeof(UnityEngine.Rendering.LightEvent));
            UnityEngine.Rendering.CommandBuffer    arg1 = (UnityEngine.Rendering.CommandBuffer)LuaScriptMgr.GetNetObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer));
            UnityEngine.Rendering.ComputeQueueType arg2 = (UnityEngine.Rendering.ComputeQueueType)LuaScriptMgr.GetNetObject(L, 4, typeof(UnityEngine.Rendering.ComputeQueueType));
            obj.AddCommandBufferAsync(arg0, arg1, arg2);
            return(0);
        }
        else if (count == 5)
        {
            Light obj = (Light)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Light");
            UnityEngine.Rendering.LightEvent       arg0 = (UnityEngine.Rendering.LightEvent)LuaScriptMgr.GetNetObject(L, 2, typeof(UnityEngine.Rendering.LightEvent));
            UnityEngine.Rendering.CommandBuffer    arg1 = (UnityEngine.Rendering.CommandBuffer)LuaScriptMgr.GetNetObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer));
            UnityEngine.Rendering.ShadowMapPass    arg2 = (UnityEngine.Rendering.ShadowMapPass)LuaScriptMgr.GetNetObject(L, 4, typeof(UnityEngine.Rendering.ShadowMapPass));
            UnityEngine.Rendering.ComputeQueueType arg3 = (UnityEngine.Rendering.ComputeQueueType)LuaScriptMgr.GetNetObject(L, 5, typeof(UnityEngine.Rendering.ComputeQueueType));
            obj.AddCommandBufferAsync(arg0, arg1, arg2, arg3);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: Light.AddCommandBufferAsync");
        }

        return(0);
    }