public LineDefLiftType(Trigger trigger, Repeatable repeatable, int wait, Speed speed, TextureChange textureChange, Model model, MonsterActivate monsterActivate, LiftTarget target) : base(Category.Lift) { this.trigger = trigger; this.repeatable = repeatable; this.speed = speed; this.textureChange = textureChange; this.model = model; this.monsterActivate = monsterActivate; this.target = target; }
void Awake() { _liftTarget = GetComponentInChildren<LiftTarget>(); _cam = Camera.main; _isLifting = false; }