public void CharacterCalcsLP_NoDuplicates() { Character c = new Character(); c.AddLifepath(LifepathIndex.getLifepathByNameSetting("Born Peasant", "Human_Peasant")); Assert.AreEqual(CharacterCalc.LifepathLeadsCount(c), 0); Assert.AreEqual(0, CharacterCalc.LifepathRequiredSkills(c).Count); Assert.AreEqual(0, CharacterCalc.LifepathRequiredTraits(c).Count); Assert.AreEqual(8, CharacterCalc.LifepathYearsCount(c)); //Ensure same setting doesn't lead Lifepath tmpLP = LifepathIndex.getLifepathByNameSetting("Born Peasant", "Human_Peasant"); c.AddLifepath(tmpLP); Assert.AreEqual(2, c.LifepathList.Count); Assert.AreEqual(0, CharacterCalc.LifepathLeadsCount(c)); c.DropLifepath(tmpLP); Assert.AreEqual(1, c.LifepathList.Count); c.AddLifepath(LifepathIndex.getLifepathByNameSetting("Boy", "Human_Seafaring")); Assert.AreEqual(1, CharacterCalc.LifepathBornCount(c)); Assert.AreEqual(11, CharacterCalc.LifepathResourcePoints(c)); Assert.AreEqual(1, CharacterCalc.LifepathLeadsCount(c)); Assert.AreEqual(13, CharacterCalc.LifepathYearsCount(c)); //8 + 4 (+ 1 Leads) Assert.AreEqual(3, CharacterCalc.LifepathGeneralPoints(c)); Assert.AreEqual(4, CharacterCalc.LifepathSkillPoints(c)); Assert.AreEqual(3, CharacterCalc.LifepathTraitPoints(c)); Assert.AreEqual(1, CharacterCalc.LifepathRequiredSkills(c).Count); Assert.AreEqual("Sailor-wise", CharacterCalc.LifepathRequiredSkills(c)[0], CharacterCalc.LifepathRequiredSkills(c)[0]); Assert.AreEqual(1, CharacterCalc.LifepathRequiredTraits(c).Count); Assert.AreEqual("Veneer of Obedience", CharacterCalc.LifepathRequiredTraits(c)[0]); c.AddLifepath(LifepathIndex.getLifepathByNameSetting("Boy", "Human_Seafaring")); Assert.AreEqual(17, CharacterCalc.LifepathYearsCount(c)); //8 + 4 + 4 (+ 1 Leads) }
public void LifepathEquivalenceValid() { Lifepath lpA = LifepathIndex.getLifepathByNameSetting("Boy", "Human_Seafaring"); Assert.IsNotNull(lpA); Lifepath lpB = LifepathIndex.getLifepathByNameSetting("Boy", "Human_Seafaring"); Assert.IsNotNull(lpB); Assert.IsTrue(LifepathIndex.AreEquivalent(lpA, lpB)); }
public void CharacterReceivesLP() { Character c = new Character(); Lifepath BornPeasant = LifepathIndex.getLifepathByNameSetting("Born Peasant", "Human_Peasant"); Assert.IsNotNull(BornPeasant); c.AddLifepath(BornPeasant); Assert.AreEqual(c.LifepathList.Count, 1); Assert.IsTrue(c.DropLifepath(BornPeasant)); Assert.IsFalse(c.DropLifepath(BornPeasant)); }
public void LifepathFetchCorrectly() { List <Lifepath> list = LifepathIndex.getLifepathByName("Born Peasant"); Assert.IsNotNull(list); Assert.AreEqual(list.Count, 1); Assert.AreEqual(list[0].Name, "Born Peasant"); Lifepath lp = LifepathIndex.getLifepathByNameSetting("Born Peasant", "Human_Peasant"); Assert.IsNotNull(lp); Assert.AreNotSame(list[0], lp); }
public void LifepathSearchByRace() { List <Lifepath> listA = LifepathIndex.getLifepathByRace("Human"); List <Lifepath> listB = LifepathIndex.getLifepathByRace("Flimblejamble"); Assert.AreNotEqual(0, listA.Count); Assert.AreEqual(0, listB.Count); foreach (Lifepath lp in listA) { Assert.IsTrue(lp.Setting.StartsWith("Human")); } Lifepath lpA = LifepathIndex.getLifepathByNameSetting("Born Peasant", "Human_Peasant"); foreach (Lifepath lp in listA) { Assert.AreNotSame(lp, lpA); } }