private void Awake() { Speed = 5f; _borders = new Vector3(-6f, 0f, 0f); _lifeText = GameObject.FindGameObjectWithTag("LifeText").GetComponent <LifeText>(); }
private void OnTriggerEnter2D(Collider2D other) { //When the enemies invade the player territory if (other.gameObject.CompareTag("Enemy")) { if (GameObject.FindGameObjectWithTag("Player") != null) { Player.lives--; //Decrease the players lives LifeText lives = GameObject.FindGameObjectWithTag("Lives").GetComponent <LifeText>(); lives.UpdateLivesText(); //Show the current lives GameObject instanceParticles = Instantiate(particles, new Vector3(other.transform.position.x, other.transform.position.y, other.transform.position.z), Quaternion.identity); //Particles if (Player.lives > 0) //If the player isn't dead play the zombie blip sound { Audio.PlaySound("enemyEnter"); } Destroy(other.gameObject); if (Player.lives <= 0) { Player player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); player.OnPlayerDeath(); } } } }
public void ChangePoint(string name, int value) { if (!TextCanvas.activeSelf) { GetComponent <Animator>().Play("CanvasAnimation"); } switch (name) { case "Shield": ShieldPoints += value; ShieldText.GetComponent <Text>().text = ShieldPoints.ToString(); break; case "Spike": SpikePoints += value; SpikeText.GetComponent <Text>().text = SpikePoints.ToString(); break; case "Life": LifePoints += value; LifeText.GetComponent <Text>().text = LifePoints.ToString(); break; } BaseCreator.GetComponent <CreateBase>().CheckButton(); }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { Audio.PlaySound("playerCollect"); Player.lives++; LifeText lives = GameObject.FindGameObjectWithTag("Lives").GetComponent <LifeText>(); lives.UpdateLivesText(); //Show the current lives Destroy(gameObject); } }
protected override void Initialize() { keyboardController = new KeyboardController(); gamepadController = new GamepadController(); level = new Level(this); lifeText = new LifeText(this); resetTime = false; InitializeCommands(); base.Initialize(); }
private void Start() { if (!ballPrefab) { Debug.LogError("Could not find ball prefab on player"); } lifeText = FindObjectOfType <LifeText>(); lifeText.UpdateHealthText(health); SetUpWorldBoundaries(); }
/// <summary> /// 被攻击————————以后需要改成根据敌人的攻击类型和级别进行伤害判定 /// </summary> /// <param name="atk"></param> /// <returns></returns> public bool hurt(int atk) { //如果已死,返回 if (_currentState == DeadState) { return(true); } //减血 _data.HP -= atk; //血条 _lifeLine.OnHit(atk); #if false //飘伤害 GameObject lifeTextObj = ResourceManager.getInstance().getGameObject("DmgText"); LifeText lifeText = lifeTextObj.GetComponent <LifeText>(); if (lifeText != null) { lifeText.setText(this, atk.ToString()); } #endif #if true // 飘血特效 GameObject effect = ResourceManager.getInstance().getGameObject("Hit_TongYong_001_big"); effect.transform.position = new Vector3(this.gameObject.transform.position.x, this.gameObject.transform.position.y + 0.5f, this.gameObject.transform.position.z); effect.transform.SetParent(this.gameObject.transform); #endif //是否死亡 if (_data.HP <= 0) { walkStop(); GameObject.Destroy(_lifeTestObj); //进入死亡状态 setState(DeadState); } #if false else { //进入受击状态 setState(_hurtState); } #endif //返回 return(_data.HP <= 0); }
protected override void Initialize() { level = new Level(this); keyboardController = new KeyboardController(this); gamepadController = new GamepadController(); menuKeyboardController = new MenuKeyboardController(this); collectibleKeyboardController = new CollectiblesKeyboardController(this); playerName = "3Pros1LenUFO"; lifeText = new LifeText(this); resetTime = false; InitializeCommands(); base.Initialize(); }
//overrideしたStart protected override void Start() { animator = GetComponent <Animator>(); battleSystem = GetComponent <BattleSystem>(); status = GetComponent <Status>(); lifetext = GetComponentInChildren <LifeText>(); //満腹度を初期化 food = GameManager.instance.playerFoodPoints; status.CurrentHp = GameManager.instance.playerHP; isGameend = false; //継承元のStartを呼ぶ base.Start(); }
//overrideしたStart protected override void Start() { //自身をGameManagerに登録 GameManager.instance.AddEnemyToList(this); animator = GetComponent <Animator>(); battleSystem = GetComponent <BattleSystem>(); //targetをPlayerのtransformに設定 target = GameObject.FindGameObjectWithTag("Player").transform; skipMove = false; //GameObject lifeTextObj = Instantiate(lifetextPrefab); //lifeTextObj.transform.parent = GameObject.Find("LifeTextManager").transform; //myLifeText = lifeTextObj.GetComponent<LifeText>(); //myLifeText.LifeOwner = gameObject; playerlife = target.GetComponentInChildren <LifeText>(); base.Start(); }
private void HitEnemy(GameObject enemy) { //相手がenemyだったら Status receiver = enemy.GetComponent <Status>(); int damage = 0; //自身とEnemyをバトルさせる damage = battleSystem.Battle(receiver); //攻撃した際のアニメーションを再生 animator.SetTrigger("playerChop"); //enemyのlifeTextを取得 LifeText lifeText = enemy.GetComponentInChildren <LifeText>();//.LifeText; lifeText.CallDamageText(damage); if (receiver.IsDead) { Destroy(enemy); } }
private void Start() { LifeText lives = GameObject.FindGameObjectWithTag("Lives").GetComponent <LifeText>(); lives.UpdateLivesText(); }