예제 #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Ball")
        {
            LifePanel lifepanel = FindObjectOfType <LifePanel>();
            lifepanel.DecraeseLife();
            Destroy(collision.gameObject);
            //if (lifepanel.lifeIcons.Length >= 1)
            //{
            //    lifepanel.DecraeseLife();
            //    Destroy(collision.gameObject);
            //    Restart();
            //    //TODO Restart()

            //}
            //if (lifepanel.lifeIcons.Length <1)
            //{
            //    FindObjectOfType<SceneLoader>().Invoke("LoadGameOverScene", 2);
            //    //wait 2 seconds to load GameOver Scene
            //    //TODO NOTE that this is referred by function name

            //}
        }
        else
        {
            Destroy(collision.gameObject);
        }
    }
예제 #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Ball")
        {
            LifePanel lifepanel = FindObjectOfType <LifePanel>();
            lifepanel.DecraeseLife(); //decrease life and restart.

            ChargeManager chargeManager = FindObjectOfType <ChargeManager>();
            chargeManager.ResetCharge(); //set charge level to zero.

            Destroy(collision.gameObject);
        }
        else
        {
            Destroy(collision.gameObject);
        }
    }