/////////////////////////////////////////////////////// void Start() { //ゲームマネージャー取得 gamemanager = GameObject.Find("GameManager"); Game_M = gamemanager.GetComponent <GameManager_M>(); speed = 6.0f; jumpSpeed = Game_M.TAMAJumpSpeed; gravity = Game_M.TAMAGravity; mutekiTime = 2.0f; //初期座標の取得 pos = this.transform.position; //ライフマネージャー取得 canbas = GameObject.Find("Canvas"); Life_M = canbas.GetComponent <LifeManager_M>(); //キャラコンの取得 controller = GetComponent <CharacterController>(); //アニメーター宣言2 animator = GetComponent <Animator>(); isDead = false; isStop = false; /////////////////////////////////////////// audioSource = GetComponent <AudioSource>(); ////////////////////////////////////////// }
void Start() { //ゲームマネージャー取得 gamemanager = GameObject.Find("GameManager"); Game_M = gamemanager.GetComponent <GameManager_M>(); MainCamera = GameObject.Find("Main Camera"); Life_M = GetComponent <LifeManager_M>(); //is3D = Maincamera.GetComponent<Camera>().orthographic; Timer3DBG = new GameObject("TimerBG"); Timer3DBG.transform.parent = gameObject.transform; Timer3DBG.AddComponent <RectTransform>().anchoredPosition = new Vector2(-210, 200); Timer3DBG.GetComponent <RectTransform>().localScale = new Vector3(1f, 1f, 1f); Timer3DBG.AddComponent <Image>().sprite = Resources.Load <Sprite>("UI_rogo/TAMA_UI_TimerBG"); Timer3DBG.GetComponent <Image>().enabled = false; Timer3DBG.GetComponent <Image>().preserveAspect = true; Timer3DBG.GetComponent <Image>().SetNativeSize(); Timer3D = new GameObject[FullTimer]; for (int i = 0; i < FullTimer; i++) { Timer3D[i] = new GameObject("Timer" + i); Timer3D[i].transform.parent = gameObject.transform; Timer3D[i].AddComponent <RectTransform>().anchoredPosition = new Vector2(-300 + 27.5f * i, 177.5f); Timer3D[i].GetComponent <RectTransform>().localScale = new Vector3(1f, 1f, 1f); Timer3D[i].AddComponent <Image>().sprite = Resources.Load <Sprite>("UI_rogo/TAMA_UI_TimerW"); float xi = i; Timer3D[i].GetComponent <Image>().color = new Color(1 - xi / (FullTimer - 1), xi / (FullTimer - 1), 0.4f); Timer3D[i].GetComponent <Image>().enabled = false; Timer3D[i].GetComponent <Image>().preserveAspect = true; Timer3D[i].GetComponent <Image>().SetNativeSize(); } time1 = 0; time0 = 0; }
void Start() { //ゲームマネージャー取得 gamemanager = GameObject.Find("GameManager"); Game_M = gamemanager.GetComponent <GameManager_M>(); //ライフマネージャー取得 canbas = GameObject.Find("Canvas"); Life_M = canbas.GetComponent <LifeManager_M>(); tama = GameObject.Find("TAMA"); playerMove = tama.GetComponent <PlayerMove_M>(); }
// Use this for initialization void Start() { Maincamera = GameObject.Find("Main Camera"); gm = GameObject.Find("GameManager"); Cam_M = gm.GetComponent <CameraManager_M>(); Life_M = GetComponent <LifeManager_M>(); //is3D = Maincamera.GetComponent<Camera>().orthographic; Timer3D = new GameObject[FullTimer]; for (int i = 0; i < FullTimer; i++) { Timer3D[i] = new GameObject("cat" + i); Timer3D[i].transform.parent = gameObject.transform; Timer3D[i].AddComponent <RectTransform>().anchoredPosition = new Vector2(-300 + 50 * i, 180); Timer3D[i].GetComponent <RectTransform>().localScale = new Vector3(0.03f, 0.03f, 0.03f); Timer3D[i].AddComponent <Image>().sprite = Resources.Load <Sprite>("Images_M/cat_icon"); Timer3D[i].GetComponent <Image>().enabled = false; Timer3D[i].GetComponent <Image>().preserveAspect = true; Timer3D[i].GetComponent <Image>().SetNativeSize(); } time1 = 0; time0 = 0; }
private void Start() { lifeManager = canvas.GetComponent <LifeManager_M>(); }