예제 #1
0
 public override void enter()
 {
     gameRule = Game2Rule.Instance;
     if (Singleton.gameType == EntityType.TimeGamePanelEntity)
     {
         timeControl             = TimeControl.Instance;
         timeControl.isGameStart = true;
         MessageDispatcher.Instance.dispatchMessage(60.0f, EntityType.TimeGamePanelEntity, MessageType.Msg_GameOver, new Vector2(0, 0), 0);
         MessageDispatcher.Instance.dispatchMessage(56.0f, EntityType.TimeGamePanelEntity, MessageType.Msg_AlmostOver, new Vector2(0, 0), 0);
     }
     else
     {
         lifeControl = LifeContent.Instance;
     }
     scoreControl = ScoreControl.Instance;
     InvokeRepeating("generateFruits", 0.0f, 3.0f);
 }
예제 #2
0
 void Awake()
 {
     instance = this;
 }