private void Exchange() { var temp = _nextBar; _nextBar = _currentBar; _currentBar = temp; }
public void Init() { if (transform.Find("AdditionBar") != null) { _child = transform.Find("AdditionBar").gameObject.AddComponent <LifeBarItem>(); } _defaultWidth = Rect.rect.width; }
public void init(Transform target, int lifeMax, List <LifeBarData> data) { _currentIndex = 0; _target = target; _offset = GetOffset(target); _data = data; _nextBar = transform.Find("NextBar").gameObject.AddComponent <LifeBarItem>(); _currentBar = transform.Find("CurrentBar").gameObject.AddComponent <LifeBarItem>(); _nextBar.Init(); _currentBar.Init(); RectTransform rect = GetComponent <RectTransform>(); _ratio = rect.rect.width * data.Count / lifeMax; //每一滴血所代表的血条宽度 SetBarData(_currentIndex, data); }