public void ReadObject(Lidgren.Network.NetIncomingMessage msg) { BulletFired = msg.ReadFloat(); BulletHit = msg.ReadFloat(); MineFired = msg.ReadFloat(); MineHit = msg.ReadFloat(); HookFired = msg.ReadFloat(); HookHit = msg.ReadFloat(); Healed = msg.ReadFloat(); GoldEarned = msg.ReadFloat(); DamageTaken = msg.ReadFloat(); DeadTime = msg.ReadFloat(); time = msg.ReadFloat(); PoweredActions = msg.ReadInt32(); Actions = msg.ReadSpecialActions(Owner.SceneMgr); Stats = msg.ReadStats(); }