void Update() { /* Camera Get */ if (null == InstanceCamera) { InstanceCamera = (null == CameraTarget) ? Library_SpriteStudio.Utility.Parts.CameraGetParent(gameObject) : CameraTarget; } /* Essential-Components Get */ if (null == InstanceMeshFilter) { InstanceMeshFilter = gameObject.GetComponent <MeshFilter>(); } if (null == InstanceMeshRenderer) { InstanceMeshRenderer = gameObject.GetComponent <MeshRenderer>(); } /* Draw-Object Buffer Create */ if (null == ChainDrawObject) { ChainDrawObject = new Library_SpriteStudio.ManagerDraw.TerminalDrawObject(); } ChainDrawObject.ChainCleanUp(); }
void Update() { /* Camera Get */ if(null == InstanceCamera) { InstanceCamera = (null == CameraTarget) ? Library_SpriteStudio.Utility.Parts.CameraGetParent(gameObject) : CameraTarget; } /* Essential-Components Get */ if(null == InstanceMeshFilter) { InstanceMeshFilter = gameObject.GetComponent<MeshFilter>(); } if(null == InstanceMeshRenderer) { InstanceMeshRenderer = gameObject.GetComponent<MeshRenderer>(); } /* Draw-Object Buffer Create */ if(null == ChainDrawObject) { ChainDrawObject = new Library_SpriteStudio.ManagerDraw.TerminalDrawObject(); } ChainDrawObject.ChainCleanUp(); }