public void TestMethod_SetCellPlayer_1() { LibraryTicTacToe Library = new LibraryTicTacToe(); int TestSize = 4; int TestToken1 = 2; int TestToken2 = 3; int TestXPlayer1 = 1; int TestYPlayer1 = 2; int TestXPlayer2 = 1; int TestYPlayer2 = 3; Library.CreateGameField(TestSize); Library.SetTokenPalyer1(TestToken1); Library.SetTokenPalyer2(TestToken2); Library.SetCellPlayer1(TestXPlayer1, TestYPlayer1); Library.SetCellPlayer2(TestXPlayer2, TestYPlayer2); Assert.AreEqual(TestToken1, Library.GetCellValue(TestXPlayer1, TestYPlayer1)); Assert.AreEqual(TestToken2, Library.GetCellValue(TestXPlayer2, TestYPlayer2)); }
public void TestMethod_SetCellValue_1() { LibraryTicTacToe Library = new LibraryTicTacToe(); int TestSize = 3; int TestX = 0; int TestY = 0; int TestValue = 3; Library.CreateGameField(TestSize); Library.SetCellValue(TestX, TestY, TestValue); Assert.AreEqual(TestValue, Library.GetCellValue(TestX, TestY)); }
public void TestMethod_CellsGameFieldAreZero() { LibraryTicTacToe Library = new LibraryTicTacToe(); int TestSize = 3; Library.CreateGameField(TestSize); for (int i = 0; i < TestSize; i++) { for (int j = 0; j < TestSize; j++) { Assert.AreEqual(0, Library.GetCellValue(i, j)); } } }