private void CheckLibraryImported() { foreach (Transform child in loginButtonContainer.transform) { GameObject each_btn = child.gameObject; if (LibraryInfo.libDictionary().ContainsKey(each_btn.name)) { string lib_value = LibraryInfo.libDictionary()[each_btn.name]; if (GamePot.isUseLibrary(lib_value) || each_btn.name.Equals("GamePotGuest")) { SwitchLoginButton(each_btn, true); continue; } } SwitchLoginButton(each_btn, false); } }