// Show human readable story names and pull title images when possible. private void setupStoryLibrary() { Logger.Log("setting up story library"); int row = 0; int col = 0; for (int i = 0; i < this.stories.Count; i++) { if (col == 0) { this.libraryShelves.Add(Instantiate((GameObject)Resources.Load("Prefabs/Shelf"))); this.libraryShelves[row].transform.SetParent(this.bookshelfPanel.transform); Util.UpdateShelfPosition(this.libraryShelves[row], row); } StoryMetadata story = this.stories[i]; GameObject bookObject = Instantiate((GameObject)Resources.Load("Prefabs/LibraryBook")); LibraryBook libraryBook = bookObject.GetComponent <LibraryBook>(); libraryBook.AddClickHandler(this.onLibraryBookClick(i, story)); libraryBook.SetStory(story); libraryBook.SetSprite(this.assetManager.GetTitleSprite(story)); bookObject.transform.SetParent(this.libraryShelves[row].transform); this.libraryBooks.Add(bookObject); col += 1; if (col / Constants.NUM_LIBRARY_COLS > 0) { col = col % Constants.NUM_LIBRARY_COLS; row += 1; } } }