예제 #1
0
        public void ShouldUsePublicNetwork()
        {
            Stellar.Network.UsePublicNetwork();

            Library.Client client = new Library.Client();

            Assert.Equal(client.Network.NetworkPassphrase, Stellar.Network.Current.NetworkPassphrase);
            Assert.True(Stellar.Network.IsPublicNetwork(client.Network));
        }
예제 #2
0
		public Multiplayer()
		{
			InitializeComponent();
			playwave = new Playwave();
			client = new Library.Client();
			client.ClientConnectedEvent += client_ClientConnectedEvent;
			client.ClientDisconnectedEvent += client_ClientDisconnectedEvent;
			client.ClientKeyPlayedEvent += client_ClientKeyPlayedEvent;
			//client_ClientConnectedEvent("aaaa");
		}