public PdOperation(string filePath) { _patchHandle = LibPD.OpenPatch(filePath); LibPD.Bang += LibPD_Bang; LibPD.Subscribe(DoneReceiver); LibPD.OpenAudio(0, 2, SampleRate); LibPD.ComputeAudio(true); }
void Dispose(bool isDisposing) { LibPD.Unsubscribe(DoneReceiver); LibPD.ComputeAudio(false); if (_patchHandle > 0) { LibPD.ClosePatch(_patchHandle); } }
public static void loadPatch() { SDllHandle = LoadLibrary("libpdcsharp.dll"); LibPD.ReInit(); LibPD.OpenAudio(2, 3, 44100); SPatch = LibPD.OpenPatch(@"..\..\test_csharp.pd"); LibPD.ComputeAudio(true); }
public void Open(params string[] patchesName) { foreach (string patchName in patchesName) { string path = GetPatchPath(patchName); patches[Path.GetFileName(patchName)] = LibPD.OpenPatch(path); pdPlayer.communicator.Initialize(); pdPlayer.itemManager.Initialize(); } LibPD.ComputeAudio(true); }
/// <summary> /// Sets up communication with libPd. /// </summary> void SetUpPd() { // Open Pd file _patchHandle = LibPD.OpenPatch("../../pd/test.pd"); // Subscribe to receiver LibPD.Float += LibPd_Float; LibPD.Subscribe(CursorReceiver); // Set up audio format for Pd LibPD.OpenAudio(0, 2, SampleRate); // Start audio LibPD.ComputeAudio(true); }
public static void loadPatch() { if (loader == null) { loader = IsLinux() ? (IDllLoader) new LinuxDllLoader() : (IDllLoader) new WindowsDllLoader(); } SDllHandle = loader.LoadLibrary("libpdcsharp." + (IsLinux() ? "so" : "dll")); LibPD.ReInit(); LibPD.OpenAudio(2, 3, 44100); SPatch = LibPD.OpenPatch(@"../../test_csharp.pd"); LibPD.ComputeAudio(true); }
void Dispose(bool isDisposing) { // Unsubscribe from all message receivers LibPD.Unsubscribe(CursorReceiver); LibPD.Float -= LibPd_Float; // Disable audio LibPD.ComputeAudio(false); if (_patchHandle > 0) { // Close patch LibPD.ClosePatch(_patchHandle); } LibPD.Release(); }
void IProcessorConfig.Init() { string mainPatchName = "empty.pd"; #if UNITY_ANDROID && !UNITY_EDITOR AndroidForceLoad(); #endif ResolvePath(); OpenPd(); patchSystemId = LoadPatch(mainPatchName); LibPD.ComputeAudio(true); pureDataProcessor = new PureDataProcessor(); pureDataProcessor.Init(mainPatchName, numberOfTicks, new Messaging()); }
public void loadPatch() { Debug.Log("Load patch:" + path); // we can also work in stereo or more: LibPD.OpenAudio (2, 2, 48000); if (!islibpdready) { LibPD.OpenAudio(1, 1, 48000); } SPatch = LibPD.OpenPatch(path); LibPD.ComputeAudio(true); islibpdready = true; //LibPD.Print += Receive; }
public void Open(params string[] patchesName) { foreach (string patchName in patchesName) { if (!patchIdDict.ContainsKey(Path.GetFileName(patchName))) { string path = GetPatchPath(patchName); patchIdDict[Path.GetFileName(patchName)] = LibPD.OpenPatch(path); pureData.communicator.Initialize(); pureData.busManager.Update(); pureData.spatializerManager.Update(); } } LibPD.ComputeAudio(true); }
// Pd initialisation and patch open on game awake void Awake() { PluginUtils.ResolvePath(); // Delegate for 'print' LibPD.Print += ReceivePrint; // Follow this sequence of initialisation to avoid destruction of the universe if (!islibpdready) { if (openPd() == 0) { SPatch = loadPatch(nameOfPatch); LibPD.ComputeAudio(true); } else { Debug.LogError("Error opening libpd"); } } }
// Startup audio engine public static void Startup() { LibPD.ReInit(); LibPD.Print += printCallback; LibPD.Float += floatCallback; LibPD.Bang += bangCallback; LibPD.OpenAudio(1, 2, 44100); LibPD.ComputeAudio(true); handle = LibPD.OpenPatch("patch/soundsystem.pd"); PortAudio.Pa_Initialize(); PortAudio.Pa_OpenDefaultStream(out stream, 1, 2, (uint)PortAudio.PaSampleFormat.paFloat32, 44100, 256, renderCallback, (IntPtr)null); PortAudio.Pa_StartStream(stream); }
public void Start() { LibPD.OpenPatch(pdPlayer.folderPath + "PDPlayer" + Path.AltDirectorySeparatorChar + "initialize~.pd"); LibPD.ComputeAudio(true); }
void Start() { initPd(); patchHandle = LibPD.OpenPatch(Application.streamingAssetsPath + "/randomOsc.pd"); LibPD.ComputeAudio(true); }