public static void Generate(Mine2D game, TextureAtlas textureAtlas, World world, int seed) { LibNoise.Perlin noise = new LibNoise.Perlin(); noise.Seed = seed; List<int> maxTreesY = new List<int>(); for (int x = -256; x < 256; x++) { double Y = noise.GetValue((float)x / 17F, 1, 1) * 4; int y = (int)Y; maxTreesY.Add(16 - y - 16); Blocks.Grass grass = new Blocks.Grass(textureAtlas); world.SetBlock(new Vector2(x, 16 - y), grass); int dirtY = new Random(seed + x + y).Next(2, 5); int stoneY = y - new Random(seed + x + y + 1).Next(5, 8) + (3 - dirtY); for (int i = y - dirtY; i < y; i++) { Blocks.Dirt dirt_ = new Blocks.Dirt(textureAtlas); world.SetBlock(new Vector2(x, 16 - i), dirt_); } for (int i = -24; i < 4 + y + (4 - dirtY) + 1; i++) { Blocks.Stone stone_ = new Blocks.Stone(textureAtlas); world.SetBlock(new Vector2(x, 16 - i + 9), stone_); } for (int i = y + stoneY - 7; i < 4 + y + stoneY + 1; i++) { Blocks.Cobblestone cobblestone_ = new Blocks.Cobblestone(textureAtlas); world.SetBlockWithReplace(new Vector2(x, 16 - i + 10), cobblestone_); } GenerateOres(world, textureAtlas, x, y, stoneY, seed); Blocks.Bedrock bedrock_ = new Blocks.Bedrock(textureAtlas); world.SetBlock(new Vector2(x, 50), bedrock_); } GenerateTrees(-256, 256, maxTreesY.ToArray(), seed, world, textureAtlas); game.gameState = GameState.Playing; }
public static float noise(LibNoise.Perlin heightNoise, float x, float y, float z, float s) { return((float)heightNoise.GetValue(x * s, y * s, z * s)); }