// Update is called once per frame void Update() { if (displayingLeverMessage == false && inLeverRange == true && Vector3.Angle(camera.transform.forward, activeLever.transform.position - camera.transform.position) < 60) { displayingLeverMessage = true; activeLever.ToggleLeverText(true); } else if (displayingLeverMessage == true && inLeverRange == true) { if (Vector3.Angle(camera.transform.forward, activeLever.transform.position - camera.transform.position) < 60) { displayingLeverMessage = true; activeLever.ToggleLeverText(true); } else if (Vector3.Angle(camera.transform.forward, activeLever.transform.position - camera.transform.position) > 80) { displayingLeverMessage = false; activeLever.ToggleLeverText(false); } } else if (displayingLeverMessage == true && inLeverRange == false) { displayingLeverMessage = false; activeLever.ToggleLeverText(false); activeLever = null; } if (activeLever != null && activeLever.LeverIsActive == false && Input.GetKeyDown(KeyCode.E)) { activeLever.ToggleLever(); } }
public override void Activate(LeverController lever) { if (!_moving) { _moving = true; } }
private void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Wheel")) { if (m_CurrentWheelController != null) { if (m_CurrentWheelController.currentPlayer == this) { m_CurrentWheelController.repairInProgress = false; m_CurrentWheelController.currentPlayer = null; m_CurrentWheelController = null; } } } if (other.CompareTag("Lever")) { if (m_LeverInUse) { if (m_CurrentLeverSpeed <= 1.2f) { m_CurrentLeverController.leverSpeed -= m_CurrentLeverSpeed; m_CurrentLeverSpeed = 0; } m_LeverInUse = false; } m_CurrentLeverController = null; } }
void OnTriggerExit2D(Collider2D coll) { if (coll.CompareTag("Lever") && _lever == coll.GetComponent <LeverController>()) { _lever = null; } }
void OnTriggerEnter2D(Collider2D coll) { if (coll.CompareTag("Lever")) { _lever = coll.GetComponent <LeverController>(); } }
void Update() { RaycastHit hit; Vector3 fwd = transform.TransformDirection(Vector3.forward); if (Physics.Raycast(transform.position, fwd, out hit, rayLength, layerMaskInteract.value)) { if (hit.collider.CompareTag("Lever")) { raycasted_obj = hit.collider.gameObject; CrosshairActive(); if (Input.GetKeyDown("e") && canPull) { raycasted_obj.GetComponentInChildren <Animator>().Play("HandlePull", -1, 0.0f); raycasted_obj.GetComponent <LeverScript>().LeverNumber(); leverController = raycasted_obj.GetComponentInParent <LeverController>(); StartCoroutine(Timer(1.0f)); } } } else { CrosshairNormal(); } }
private void ResetEquipment() { // Now we have to return the equipment back to its place. CanWearEquipment = false; // Once the new objective in the lab has been selected, we // reset the player's safety equipment, so that he has to // put it on in the level in order to practice it. PointerController.IsWearingCoat = false; PointerController.IsWearingGlasses = false; PointerController.IsWearingGloves = false; GameObject labCoat = GameObject.Find("Lab Coat"); labCoat.GetComponent <Rigidbody>().isKinematic = true; labCoat.GetComponent <MeshRenderer>().enabled = true; _player.GetComponentInChildren <PointerController>().ReturnEquipment(); // We make sure that once the level is restarted, the lever will // return to its original position. GameObject lever = GameObject.FindGameObjectWithTag("Lever"); LeverController leverScript = lever.GetComponent <LeverController>(); LeverController.CanPushLever = true; if (leverScript.IsLeverDown) { leverScript.StartCoroutine(leverScript.PushLever(leverScript.IsLeverDown ? -leverScript.RotationMargin : leverScript.RotationMargin)); } // This hides all the teleporters' direction pointers whenever // a new level begins. CenterEyePointer.ConcealTeleportersDirections(); }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Lever")) { inLeverRange = true; activeLever = other.GetComponent <LeverController>(); } }
// Use this for initialization void Start() { if (instance == null) { instance = this; } if (instance != this) { Destroy(gameObject); } start = false; rotator = GetComponentInChildren <VRTK_SpringLever>(); }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Wheel")) { m_CurrentWheelController = other.GetComponent <WheelController>(); if (m_CurrentWheelController.currentPlayer == null) { m_CurrentWheelController.currentPlayer = this; } } if (other.CompareTag("Lever")) { m_CurrentLeverController = other.GetComponent <LeverController>(); } }
public void CheckLevers(LeverController lever) { photonView.RPC("RpcCheckLevers", PhotonTargets.All, lever.photonView.viewID); }
public override void Activate(LeverController lever) { throw new NotImplementedException(); }
public abstract void Activate(LeverController lever);