// Use this for initialization
 void Awake()
 {
     switchAnim = GetComponent <Animator> ();
     lad        = GetComponentInChildren <LeverAreaDetection> ();
 }
 // Use this for initialization
 void Awake()
 {
     switchAnim = GetComponent<Animator> ();
     lad = GetComponentInChildren<LeverAreaDetection> ();
 }