private void ToggleLever() { if (Input.GetButtonDown("Use Item") && leverInRange) { leverScript.Activate(); } }
public void Act() { if (leverInRange != null) { leverInRange.Activate(); } }
public void OnTriggerEnter(Collider other) { Lever lever = other.GetComponent <Lever>(); if (lever != null) { lever.Activate(); } Window window = other.GetComponent <Window>(); if (window != null) { GameManager.main.FinishLevel(); UIManager.main.ShowMessages(window.texts); } }