public LevelsNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) { Name = "Levels"; Id = Guid.NewGuid().ToString(); width = w; height = h; tileX = tileY = 1; range = new MultiRange(); previewProcessor = new BasicImageRenderer(); processor = new LevelsProcessor(); internalPixelType = p; input = new NodeInput(NodeType.Color | NodeType.Gray, this, "Image Input"); Output = new NodeOutput(NodeType.Color | NodeType.Gray, this); input.OnInputAdded += Input_OnInputAdded; input.OnInputChanged += Input_OnInputChanged; input.OnInputRemoved += Input_OnInputRemoved; Inputs = new List <NodeInput>(); Inputs.Add(input); Outputs = new List <NodeOutput>(); Outputs.Add(Output); }
public override void Dispose() { base.Dispose(); if (processor != null) { processor.Release(); processor = null; } }