// Start is called before the first frame update void Start() { levelsController = new LevelsController(); maps = levelsController.getAllLevelList(); loadUiLevelButtons(); gameUiController = FindObjectOfType <GameUiController>(); }
void InitCards() { LevelsController levels = LevelsController.GetInstance(); if (levels == null) { return; } for (int i = 0; i < levels.levels.Count; i++) { int id = i; CustomLevel level = levels.levels[id]; GameObject instance = Instantiate(selectorCardTemplate, parent); LevelCard card = instance.GetComponent <LevelCard>(); card.SetCardData(level); CustomButton cb = instance.GetComponent <CustomButton>(); cb.onPointerEnter.AddListener(() => { levelCardHovered?.Invoke(level); }); cb.onClick.AddListener(() => { levels.SelectLevelById(id); pages.OpenPage(1); }); selectorCards.Add(instance); } }
private void Start() { Debug.Log("Inicializando el elemento"); levelImage = GetComponent <Image>(); normalColor = levelImage.color; levelsController = GameObject.FindGameObjectWithTag("Controllers").GetComponent <LevelsController>(); }
void InitializeControllers() { centipedeSpawner = GetComponent <CentipedeSpawner>(); mushroomSpawner = GetComponent <MushroomSpawner>(); levelsController = GetComponent <LevelsController>(); pointsController = GetComponent <PointsHandler>(); }
private void OnTriggerEnter(Collider other) { if (other.GetComponent <Avatar>() != null) { LevelsController.GetInstance().currenLevel.AvatarReachesTheGoal(); } }
// Use this for initialization void Start() { LevelsController = GameObject.Find("LevelsController").GetComponent <LevelsController>(); VersionController = GameObject.Find("VersionController").GetComponent <VersionController>(); LevelsController.HideLoadingDialog(); CreditsPanel.SetActive(false); MoreGamesPanel.SetActive(false); }
// Start is called before the first frame update void Start() { LevelsController.numLevels = 9; LevelsController.Start(); if (slider != null) { slider.value = LevelsController.volume; } }
// Use this for initialization void Start() { ScoreModal.SetActive(false); PlayAgainBtn.SetActive(false); LevelsController = GameObject.Find("LevelsController").GetComponent <LevelsController>(); Reset(); }
public async void PutProduct_ShouldFail_WhenDifferentID() { var controller = new LevelsController(new TestAlienzApiContext()); var item = GetDemoLevel(); var badresult = await controller.PutLevel(999, item) as StatusCodeResult; Assert.IsInstanceOfType(badresult, typeof(BadRequestResult)); }
// Start is called before the first frame update void Start() { weaponComp = GetComponent <EnemyWeapon>(); animator = GetComponent <Animator>(); if (LevelsController.GetInstance() != null && LevelsController.GetInstance().currenLevel != null) { LevelsController.GetInstance().currenLevel.EnemySpawned(this); } }
public async void GetProduct_ShouldReturnProductWithSameID() { var context = new TestAlienzApiContext(); context.Levels.Add(GetDemoLevel()); var controller = new LevelsController(context); var result = await controller.GetLevel(3) as OkNegotiatedContentResult <Level>; Assert.IsNotNull(result); Assert.AreEqual(3, result.Content.Id); }
public async Task PutProduct_ShouldReturnStatusCode() { var controller = new LevelsController(new TestAlienzApiContext()); var item = GetDemoLevel(); var result = await controller.PutLevel(item.Id, item) as StatusCodeResult; Assert.IsNotNull(result); Assert.IsInstanceOfType(result, typeof(StatusCodeResult)); Assert.AreEqual(HttpStatusCode.NoContent, result.StatusCode); }
public void ChangeState(dynamic dynamic) { if (LevelsController.GetInstance()?.CurrentLevel != null && CarsController.GetInstance()?.CurrentCar != null) { ready = true; } else { ready = false; } onChangeState.Invoke(ready); }
public void LoadLevel() { if (ready) { CustomLevel level = LevelsController.GetInstance()?.CurrentLevel; CarData car = CarsController.GetInstance()?.CurrentCar; LevelManager.GetInstance()?.Load(level, car); } else { throw new NullReferenceException("Level or Car data is not set!"); } }
public void Die() { animator.SetTrigger("Dead"); Destroy(gameObject, 1f); GetComponent <AvatarWeaponTarget>().enabled = false; GetComponent <Collider>().enabled = false; weaponComp.enabled = false; if (LevelsController.GetInstance() != null && LevelsController.GetInstance().currenLevel != null) { LevelsController.GetInstance().currenLevel.EnemyDead(this); } }
// Start is called before the first frame update void Start() { rigid = GetComponent <Rigidbody>(); rigid.velocity = CalculateInitialForce(); if (LevelsController.GetInstance().currenLevel != null && LevelsController.GetInstance().currenLevel.enemies.Count == 0) { AllEnemiesDead(); } else { EventDispatcher.AllEnemiesDead += AllEnemiesDead; } }
void Awake() { //--load the correct player LevelsController = GameObject.Find("LevelsController").GetComponent <LevelsController>(); VersionController = GameObject.Find("VersionController").GetComponent <VersionController>(); // Player1Obj = Instantiate(Player1Characters[3], Player1Dummy.transform.position, Player1Dummy.transform.rotation); // Player2Obj = Instantiate(Player2Characters[3], Player2Dummy.transform.position, Player2Dummy.transform.rotation); Player1Obj = LoadPlayer(Player1Dummy, 1); Player2Obj = LoadPlayer(Player2Dummy, 2); //--get all the scripts for the players Player1Controller = Player1Obj.GetComponent <PlayerController>(); Player2Controller = Player2Obj.GetComponent <PlayerController>(); }
private void Start() { if (instance == null) { instance = this; } //levelsRawData = FindObjectsOfType<Level>(); if (levelsRawData.Length <= 1) { Debug.Log("<color=red>Check if all levels GO is enabled!!!</color>"); } AddFindLevelsToDictionary(); //StartFirstLevel(1); StartLevel(StartAtLevel); }
public async Task Then_Gets_Standards_List_From_Mediator( GetLevelsListResult queryResult, [Frozen] Mock <IMediator> mockMediator, [Greedy] LevelsController controller) { mockMediator .Setup(mediator => mediator.Send( It.IsAny <GetLevelsListQuery>(), It.IsAny <CancellationToken>())) .ReturnsAsync(queryResult); var controllerResult = await controller.GetList() as OkObjectResult; var model = controllerResult.Value as GetLevelsListResponse; controllerResult.StatusCode.Should().Be((int)HttpStatusCode.OK); model.Levels.Should().BeEquivalentTo(queryResult.Levels); }
void Start() { p1SelectedCharString = ""; p2SelectedCharString = ""; P1WaitMsg.SetActive(false); P2WaitMsg.SetActive(false); //--check whether cogbot has been unlocked isRocketUnlocked = Convert.ToBoolean(PlayerPrefs.GetInt("UnlockedRocket")); // isSolarUnlocked = Convert.ToBoolean(PlayerPrefs.GetInt("UnlockedSolar")); // isRazorbackUnlocked = Convert.ToBoolean(PlayerPrefs.GetInt("UnlockedRazorback")); // isPooperUnlocked = Convert.ToBoolean(PlayerPrefs.GetInt("UnlockedPooper")); // isFlatUnlocked = Convert.ToBoolean(PlayerPrefs.GetInt("UnlockedFlat")); // isBoxerUnlocked = Convert.ToBoolean(PlayerPrefs.GetInt("UnlockedBoxer")); // isWalleUnlocked = Convert.ToBoolean(PlayerPrefs.GetInt("UnlockedWalle")); // Debug.Log("solar unlocked = "+isSolarUnlocked); if (GameObject.Find("LevelsController")) { LevelsController = GameObject.Find("LevelsController").GetComponent <LevelsController>(); //--loading in menu. Persistant } else { Debug.Log("not found levelscontroller"); } if (GameObject.Find("VersionController")) { VersionController = GameObject.Find("VersionController").GetComponent <VersionController>(); } else { Debug.Log("not found VersionController"); } //--hide all the characters apart from the 1st showOnlyP1Character(p1VisibleChar); showOnlyP2Character(p2VisibleChar); LevelsController.HideLoadingDialog(); closeUnlockModal(); }
public void GetProducts_ShouldReturnAllProducts() { var context = new TestAlienzApiContext(); context.Levels.Add(new Level { Id = 1, World = 1, SequenceInWorld = 1 }); context.Levels.Add(new Level { Id = 2, World = 1, SequenceInWorld = 2 }); context.Levels.Add(new Level { Id = 3, World = 1, SequenceInWorld = 3 }); var controller = new LevelsController(context); var result = controller.GetLevels() as TestLevelDbSet; Assert.IsNotNull(result); Assert.AreEqual(3, result.Local.Count); }
private void OnEnable() { if (levelsController == null) { levelsController = LevelsController.GetInstance(); if (levelsController == null) { return; } } replay.onClick.AddListener(Replay); if (levelsController.IsLast) { next.interactable = false; } else { next.onClick.AddListener(LoadNextLevel); } mainMenu?.onClick.AddListener(BackToMainMenu); }
// Start is called before the first frame update void Start() { lvlsController = gameObject.GetComponent <LevelsController>(); spawnRateAnchor = lvlsController.getCactiSpawnRate(); }
private void Awake() { base.Awake(); levelController = GetComponent <LevelsController>(); reporteController = GetComponent <ReporteControlles>(); }
public static int mode = -1; // 0 - easy, 1 - middle, 2 - hard private void Awake() { instance = this; }
public void AvatarReachesTheGoal() { LevelsController.GetInstance().LevelCompleted(); }
// Start is called before the first frame update void Start() { instantiateBars(); playerHeadAnchor = PlayerHead.transform.localPosition.y; lvlsController = GameManagerObject.GetComponent <LevelsController>(); }