예제 #1
0
 public static void UIOnLeaveScene()
 {
     if (Levelmanager)
     {
         Levelmanager.UIOnLeaveScene();
     }
 }
예제 #2
0
 public static void UIOnEnterScene()
 {
     //if(Levelmanager is TutorialManager) { }
     if (Levelmanager)
     {
         Levelmanager.UIOnEnterScene();
     }
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     //  crack = FindObjectOfType<AudioClip>();
     isBreakable = (this.tag == "Breakable");
     if (isBreakable == true)
     {
         breakableCount++;
     }
     timesHit     = 0;
     levelManager = FindObjectOfType <Levelmanager>();
 }
예제 #4
0
    //end

    void Start()
    {
        _gameManager   = GameManager.Instance;
        _levelManager  = Levelmanager.Instance;
        _playerManager = PlayerManager.Instance;
        _transform     = GetComponent <Transform>();
        Body           = GetComponent <Rigidbody2D>();
        Body.AddForce(OffSetImpulse, ForceMode2D.Impulse);

        Bone     = gameObject.transform.Find("Bone").GetComponent <SpriteRenderer>() ?? null;
        Pain     = GetComponent <SpriteRenderer>();
        RedColor = GetComponent <SpriteRenderer>().color.r;
    }
예제 #5
0
 void Start()
 {
     manager = FindObjectOfType <Levelmanager>();
     data    = FindObjectOfType <GameData>();
 }
예제 #6
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 // Use this for initialization
 void Start()
 {
     levelmang = FindObjectOfType <Levelmanager> ();
 }
예제 #7
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 // Use this for initialization
 void Start()
 {
     levelmanager = FindObjectOfType <Levelmanager>();
     PlayerVar    = FindObjectOfType <PlayerMov>();
 }
예제 #8
0
 void Start()
 {
     levelManager = FindObjectOfType <LevelManager> ();
 }
예제 #9
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 private void Awake()
 {
     instance = this;
 }
    void OnTriggerEnter2D(Collider2D collision)
    {
        levelmanager = GameObject.FindObjectOfType <Levelmanager>();

        levelmanager.Loada("End");
    }
예제 #11
0
 // Use this for initialization
 void Start()
 {
     text         = GetComponent <Text>();
     levelmanager = FindObjectOfType <Levelmanager>();
 }
예제 #12
0
 void Start()
 {
     brokenTexturesRenderer = GetComponentInChildren <SpriteRenderer>();
     manager = FindObjectOfType <Levelmanager>();
     data    = FindObjectOfType <GameData>();
 }