public static void UIOnLeaveScene() { if (Levelmanager) { Levelmanager.UIOnLeaveScene(); } }
public static void UIOnEnterScene() { //if(Levelmanager is TutorialManager) { } if (Levelmanager) { Levelmanager.UIOnEnterScene(); } }
// Use this for initialization void Start() { // crack = FindObjectOfType<AudioClip>(); isBreakable = (this.tag == "Breakable"); if (isBreakable == true) { breakableCount++; } timesHit = 0; levelManager = FindObjectOfType <Levelmanager>(); }
//end void Start() { _gameManager = GameManager.Instance; _levelManager = Levelmanager.Instance; _playerManager = PlayerManager.Instance; _transform = GetComponent <Transform>(); Body = GetComponent <Rigidbody2D>(); Body.AddForce(OffSetImpulse, ForceMode2D.Impulse); Bone = gameObject.transform.Find("Bone").GetComponent <SpriteRenderer>() ?? null; Pain = GetComponent <SpriteRenderer>(); RedColor = GetComponent <SpriteRenderer>().color.r; }
void Start() { manager = FindObjectOfType <Levelmanager>(); data = FindObjectOfType <GameData>(); }
// Use this for initialization void Start() { levelmang = FindObjectOfType <Levelmanager> (); }
// Use this for initialization void Start() { levelmanager = FindObjectOfType <Levelmanager>(); PlayerVar = FindObjectOfType <PlayerMov>(); }
void Start() { levelManager = FindObjectOfType <LevelManager> (); }
private void Awake() { instance = this; }
void OnTriggerEnter2D(Collider2D collision) { levelmanager = GameObject.FindObjectOfType <Levelmanager>(); levelmanager.Loada("End"); }
// Use this for initialization void Start() { text = GetComponent <Text>(); levelmanager = FindObjectOfType <Levelmanager>(); }
void Start() { brokenTexturesRenderer = GetComponentInChildren <SpriteRenderer>(); manager = FindObjectOfType <Levelmanager>(); data = FindObjectOfType <GameData>(); }