//only call if win public int levelingUp() { Leveling lvl = new Leveling(level, xp, xpGained); //check win Random randy = new Random(); xpGained = randy.Next(50, 100); if (xp + xpGained = 200) { Console.WriteLine("You Leveled UP!!!!!"); xp += xpGained; xpGained = 0; level += 1; if (level > 10) { Player player = new Player(); player.DamageMod = 10; player.HealthMod = 25; player.BaseHealth += player.HealthMod; player.BaseDamage += player.DamageMod; level = 1; for (int j = 0; j <= mastery; j++) { mastery += 1; } } }
public static Leveling LoadLeveling(string text) { var leveling = new Leveling(); leveling.LoadFromXmlText(text); return(leveling); }
void GiveXPToPartyOverTime() { //Gives all party members the XP earned in their last battle for (int i = 0; i < _partyContainer.PartyMembers.Count; i++) { Leveling.OnExperienceIncreaseOverTime(_partyContainer.PartyMembers[i], CombatRewards.XPEarned); } }
public void ValidateForEXPAsync_NullGuild_ThrowsException() { var message = CreateMockUserMessage(); AsyncTestDelegate act = () => Leveling.ValidateForEXPAsync(message, null); Assert.That(act, Throws.TypeOf <ArgumentException>()); }
void FillXpBar() { _levelBar.fillAmount = _partyMember.CurrentXP / _partyMember.RequiredXP; if (_partyMember.CurrentXP >= _partyMember.RequiredXP) { Leveling.OnLevelUp(_partyMember); _levelBar.fillAmount = 0; } }
public void ValidateForEXPAsync_ExemptChannel_ThrowsException() { var message = CreateMockUserMessage(); Guild.XP.ExemptChannels = new ulong[] { 123 }; AsyncTestDelegate act = () => Leveling.ValidateForEXPAsync(message, null); Assert.That(act, Throws.TypeOf <InvalidOperationException>()); }
void Start() { lving = GetComponent <Leveling>(); uiController = UIController.instance; weaponID = WeaponType.None; Initialize_HMSP(100, .4f, 50, .25f, 50f, 1.9f); Initialize_Attributes(0, 10f, 10f, 10f, 10f, 10f, 0f, 1.5f); onStatsChangeCallback += CalCombatStats; }
public void ValidateForEXPAsync_UserInCooldown_ThrowsException() { var message = CreateMockUserMessage(); GuildUser.XP.LastXPMsg = DateTime.Now; AsyncTestDelegate act = () => Leveling.ValidateForEXPAsync(message, Guild); Assert.That(act, Throws.TypeOf <InvalidOperationException>()); }
private async Task HandleReactionAsync(Cacheable <IUserMessage, ulong> Message, ISocketMessageChannel Channel, SocketReaction Reaction) { var User = (SocketGuildUser)Reaction.User; if (User.IsBot) { return; } Leveling.UserAddedReaction(User, Reaction); await Task.CompletedTask; }
public BattlingShip(MasterDataRoot masterData, RawShipInBattle raw) { Info = masterData.ShipInfos[raw.Id]; Leveling = new Leveling(raw.Level); HP = raw.HP; Slots = raw.Equipment.Select(x => new ImplicitSlot(masterData.EquipmentInfos[x])).ToBindable(); Firepower = new ShipMordenizationStatus(raw.Firepower, raw.Firepower + Slots.Sum(x => x.Equipment.Info?.Firepower ?? 0)); Torpedo = new ShipMordenizationStatus(raw.Torpedo, raw.Torpedo + Slots.Sum(x => x.Equipment.Info?.Torpedo ?? 0)); AntiAir = new ShipMordenizationStatus(raw.AntiAir, raw.AntiAir + Slots.Sum(x => x.Equipment.Info?.AntiAir ?? 0)); Armor = new ShipMordenizationStatus(raw.Armor, raw.Armor + Slots.Sum(x => x.Equipment.Info?.Armor ?? 0)); DoCalculations(); }
private void Start() { rb = GetComponent <Rigidbody>(); level = new Leveling(1, OnLevelUp); for (int i = 0; i < attributes.Length; i++) { attributes[i].SetParent(this); } for (int i = 0; i < equipment.GetSlots.Length; i++) { equipment.GetSlots[i].OnBeforeUpdate += OnBeforeSlotUpdate; equipment.GetSlots[i].OnAfterUpdate += OnAfterSlotUpdate; } }
internal static async Task HandleMessages(SocketMessage s) { var msg = s as SocketUserMessage; var context = new SocketCommandContext(_client, msg); if (msg == null) { Console.WriteLine($"{s} not cared for as it's null (for whatever reason)"); return; } //Console.WriteLine($"Var msg: {msg}"); //Console.WriteLine($"Var s: {s}"); //Console.WriteLine($"Var context: {context}"); if (context.Guild == null) { var user = await context.User.GetOrCreateDMChannelAsync(); await user.SendMessageAsync("Commands are not available in DMs."); } var config = GuildConfig.GetGuildConfig(context.Guild.Id) ?? GuildConfig.CreateGuildConfig(context.Guild.Id); config.GuildOwnerId = context.Guild.Owner.Id; GuildConfig.SaveGuildConfig(); if (config.Leveling) { await Leveling.UserSentMessage((SocketGuildUser)context.User, (SocketTextChannel)context.Channel); } if (context.Guild.Id == 385902350432206849) { if (msg.Content.Contains("🎷") || msg.Content.Contains("🎺")) { if (msg.Author.Id == 360493978371751937) { await msg.DeleteAsync(); var msgObj = await context.Channel.SendMessageAsync(context.User.Mention + " no"); Thread.Sleep(5000); await msgObj.DeleteAsync(); } } } }
private async Task HandleCommandAsync(SocketMessage msg) { var argPos = 0; if (msg.Author.IsBot) { return; } var userMessage = msg as SocketUserMessage; if (userMessage == null) { return; } if (!userMessage.HasStringPrefix("!", ref argPos) || userMessage.HasMentionPrefix(_client.CurrentUser, ref argPos)) { return; } var context = new SocketCommandContext(_client, userMessage); var result = await _commands.ExecuteAsync(context, argPos, _services); if (!result.IsSuccess && result.Error != CommandError.UnknownCommand) // If not successful, reply with an error. - Filters out unknown command error as mis-typed commands happen frequently. { await context.Channel.SendMessageAsync(result.ErrorReason); // Tell user an error occured Console.WriteLine($"[{DateTime.UtcNow:t} [Commands] {context.Message.Author.Username}: {context.Message.Content} | Error: {result.ErrorReason}"); await Task.Delay(1500).ConfigureAwait(false); var application = await context.Client.GetApplicationInfoAsync(); // gets channels from discord client var ownerDM = await application.Owner.GetOrCreateDMChannelAsync(); // find dm channel to private message me await ownerDM.SendMessageAsync($"[{DateTime.UtcNow:t} [Commands] {context.Message.Author.Username}: {context.Message.Content} | Error: {result.ErrorReason}"); // private message me with exact error reason } // Levelling up related //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Execute the UserSentMessage task within the leveling class - passing in the user who typed the message and the channel they typed it in await Leveling.UserSentMessage((SocketGuildUser)context.User, (SocketTextChannel)context.Channel); /* CODE PROVIDED BY PETER/SPELOS - https://youtu.be/GpHFj9_aey0 */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Levelling up end }
public async Task Xp() { var user = (SocketGuildUser)Context.User; var account = UserAccounts.GetAccount(user); var embed = new EmbedBuilder(); var p = new PlayerFighter(user); embed.WithColor(Colors.Get(account.Element.ToString())); var author = new EmbedAuthorBuilder(); author.WithName(user.DisplayName()); author.WithIconUrl(user.GetAvatarUrl()); embed.WithAuthor(author); embed.AddField("Level", account.LevelNumber, true); embed.AddField("XP", account.XP, true); embed.AddField("XP to level up", Leveling.XPforNextLevel(account.XP), true); await Context.Channel.SendMessageAsync("", false, embed.Build()); }
//calls this function when the bot recieves a message private async Task HandleCommandAsync(SocketMessage s) { var msg = s as SocketUserMessage; if (msg == null) { return; } var context = new SocketCommandContext(_client, msg); if (context.User.IsBot) { return; } // mute check var userAccount = UserAccountList.GetAccount(context.User); if (userAccount.IsMuted) { await context.Message.DeleteAsync(); return; } //leveling up logic Leveling.UserSentMessage((SocketGuildUser)context.User, (SocketTextChannel)context.Channel); int argPos = 0; if (msg.HasStringPrefix(Config.bot.cmdPrefix, ref argPos) || msg.HasMentionPrefix(_client.CurrentUser, ref argPos)) { var result = await _service.ExecuteAsync(context, argPos, services); //if the results is not successful and is not an unknown command, print the reason why we got the error if (!result.IsSuccess && result.Error != CommandError.UnknownCommand) { Console.WriteLine(result.ErrorReason); } } }
public LoggedShip(MasterDataRoot masterData, ShipInBattleEntity e) { Info = masterData.ShipInfos[e.Id]; Leveling = new Leveling(e.Level); Firepower = e.Firepower; AntiAir = e.AntiAir; Armor = e.Armor; Luck = e.Luck; LineOfSight = e.LineOfSight; Evasion = e.Evasion; AntiSubmarine = e.AntiSubmarine; Fuel = e.Fuel ?? default; Bullet = e.Bullet ?? default; Slots = e.Slots?.Select(x => new ImplicitSlot(masterData.EquipmentInfos[x.Id], x.Count, x.ImprovementLevel, x.AirProficiency)).ToBindable(); if (e.ExtraSlot.Id > 0) { ExtraSlot = new ImplicitSlot(masterData.EquipmentInfos[e.ExtraSlot.Id], e.ExtraSlot.Count, e.ExtraSlot.ImprovementLevel, e.ExtraSlot.AirProficiency); } DoCalculations(); }
private async Task HandleMessageAsync(SocketMessage s) { if (!(s is SocketUserMessage msg)) { return; } var context = new SocketCommandContext(client, msg); if (context.User.IsBot) { return; } //Check for Profanity here // Auto Responses responses.ForEach(async r => await r.Check(msg)); Leveling.UserSentMessage((SocketGuildUser)context.User, (SocketTextChannel)context.Channel); await Task.CompletedTask; }
private async Task HandleCommandAsync(SocketMessage s) { try { var msg = s as SocketUserMessage; if (msg == null) { return; } var context = new SocketCommandContext(_client, msg); UserExpMute author = UsersExpMute.GetExpMute(msg.Author.Id); if (author.IsMuted) { await msg.DeleteAsync(); return; } //Leveling up Leveling.UserSendMessage(context.User); int argPos = 0; if (msg.HasStringPrefix(Config.bot.cmdPrefix, ref argPos) || msg.HasMentionPrefix(_client.CurrentUser, ref argPos)) { var result = await _commands.ExecuteAsync(context, argPos, _service); if (!result.IsSuccess && result.Error != CommandError.UnknownCommand) { Console.WriteLine(result.ErrorReason); } } } catch (Exception ex) { Console.WriteLine(ex); throw; } }
private async Task HandleCommandAsync(SocketMessage s) { var msg = s as SocketUserMessage; if (msg == null) { return; } var context = new SocketCommandContext(_client, msg); //check for user is muted var userAccount = UserAccounts.GetAccount(context.User); if (userAccount.isMuted) { await context.Message.DeleteAsync(); return; } //Award XP for messages if (!context.User.IsBot) { Leveling.OnUserSentMessage((SocketGuildUser)context.User, (SocketTextChannel)context.Channel); } int argPos = 0; if (msg.HasStringPrefix(Config.bot.cmdPrefix, ref argPos) || msg.HasMentionPrefix(_client.CurrentUser, ref argPos)) { var result = await _service.ExecuteAsync(context, argPos, services : null); if (!result.IsSuccess && result.Error != CommandError.UnknownCommand) { Console.WriteLine(result.ErrorReason); } } }
// Use this for initialization void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; audios = (AudioSource[])GetComponents<AudioSource> (); //Debug.Log (audios == null); isDefault = false; leveling = new Leveling (); totalMove = 0; starAchievment = 0; nextLevel = Application.loadedLevel + 1; generateMap (); generateObstacle (); generateEnemy (); generatePlayer (); }