public void ShowTasks(LevelTasks levelTasks) { ResetTasks(); for (int i = 0; i < levelTasks.tasks.Count; i++) { Task currentTask = levelTasks.tasks[i]; taskHolders[i].gameObject.SetActive(true); taskHolders[i].taskImg.sprite = SpriteDictionary?[currentTask.tileType]?[currentTask.tileTypeTag]; taskHolders[i].taskCountText.gameObject.SetActive(true); } UpdateTasks(levelTasks); }
private LevelTasks levelTaskStrToLevelTasks(LevelTaskStr levelTasks) { List <string> tasksStrList = new List <string>() { levelTasks.task1, levelTasks.task2, levelTasks.task3 }; LevelTasks levelTasksToReturn = new LevelTasks(); for (int i = 0; i < tasksStrList.Count; i++) { Task task = stringToTask(tasksStrList[i]); levelTasksToReturn.AddTask(task); } return(levelTasksToReturn); }
public void UpdateTasks(LevelTasks levelTasks) { for (int i = 0; i < levelTasks.tasks.Count; i++) { Task currentTask = levelTasks.tasks[i]; if (currentTask.isDone) { taskHolders[i].taskCountText.gameObject.SetActive(false); taskHolders[i].taskDoneCheckmark.SetActive(true); } else { taskHolders[i].taskCountText.text = currentTask.count.ToString(); taskHolders[i].taskDoneCheckmark.SetActive(false); } } }
public void StartBoard(int lvlNumber) { level = LevelLoader.loadedLevels[lvlNumber - 1]; int levelIndex = level.numberLevel; MovesController.singleton.SetMoves(level.moves); LevelTasks currentTasks = level.levelTasks.Clone(); TasksController.singleton.SetTasks(currentTasks); StarContoroller.singleton.SetTargetScore(level.targetScore); UIManager.singleton.panelDictionary[Panels.Level].Title.text = $"Уровень {levelIndex}"; boardSize = new IntVector2(level.sizeMatrixCol, level.sizeMatrixRow); allTiles = new TileController[Board.boardSize.x, Board.boardSize.y]; locks = new TileController[Board.boardSize.x, Board.boardSize.y]; spawnPoints = new List <IntVector2>(); BoardCreator.singleton.StartCreating(level); }
public void SetTasks(LevelTasks tasks) { currentTasks = tasks; taskView.ShowTasks(currentTasks); }
// Start is called before the first frame update void Start() { Instance = this; }