//基础属性 public static void BuildBaseProperty(PlayerData mainData, PropertyOperation operation) { operation.Clear(); PlayerTableItem player_res = DataManager.PlayerTable[mainData.resId] as PlayerTableItem; if (player_res == null) { return; } LevelTableItem levelRes = DataManager.LevelTable[mainData.level] as LevelTableItem; if (levelRes == null) { return; } operation.AddPro((int)PropertyTypeEnum.PropertyTypeHP, levelRes.maxhp); operation.AddPro((int)PropertyTypeEnum.PropertyTypeMaxHP, levelRes.maxhp); operation.AddPro((int)PropertyTypeEnum.PropertyTypeMana, levelRes.energy); operation.AddPro((int)PropertyTypeEnum.PropertyTypeMaxMana, levelRes.energy); operation.AddPro((int)PropertyTypeEnum.PropertyTypeDamage, levelRes.damage); operation.AddPro((int)PropertyTypeEnum.PropertyTypeCrticalLV, levelRes.crticalLV); operation.AddPro((int)PropertyTypeEnum.PropertyTypeDefance, levelRes.damageReduce); operation.AddPro((int)PropertyTypeEnum.PropertyTypeSpeed, player_res.speed); }
public void ApplyProperty(PropertyOperation data) { LevelTableItem levelRes = DataManager.LevelTable[mLevel] as LevelTableItem; if (levelRes == null) { GameDebug.LogError("level.txt 配置错误"); return; } mHpRegRate = levelRes.hpRegRate; mManaRegRate = levelRes.manaRegRate; foreach (KeyValuePair <int, float> v in data.values) { SetBaseProperty(v.Key, v.Value); } SetBaseProperty((int)PropertyTypeEnum.PropertyTypeHP, this.GetMaxHP()); // SetBaseProperty((int)PropertyTypeEnum.PropertyTypeMaxHP, levelRes.maxhp); // SetBaseProperty((int)PropertyTypeEnum.PropertyTypeMana, levelRes.energy); // SetBaseProperty((int)PropertyTypeEnum.PropertyTypeMaxMana, levelRes.energy); // SetBaseProperty((int)PropertyTypeEnum.PropertyTypeDamage, levelRes.damage); // SetBaseProperty((int)PropertyTypeEnum.PropertyTypeCrticalLV, levelRes.crticalLV); // SetBaseProperty((int)PropertyTypeEnum.PropertyTypeDefance, levelRes.damageReduce); // SetBaseProperty((int)PropertyTypeEnum.PropertyTypeSpeed, mRes.speed); }
private void UpdatePlayerData() { if (!DataManager.LevelTable.ContainsKey(mOtherData.level)) { return; } LevelTableItem levelRes = DataManager.LevelTable[mOtherData.level] as LevelTableItem; if (levelRes == null) { return; } PropertyOperation op = new PropertyOperation(); PropertyOperation pro = new PropertyOperation(); PropertyBuild.BuildBaseProperty(mOtherData, pro); op.Add(pro); PropertyBuild.BuildEquipProperty(mOtherData, pro); op.Add(pro); PropertyBuild.BuildWeaponProperty(mOtherData, pro); op.Add(pro); PropertyBuild.BuildWingProperty(mOtherData, pro); op.Add(pro); int hp = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeMaxHP); mHp.text = hp.ToString(); int mp = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeMaxMana); mMp.text = mp.ToString(); int damage = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeDamage); mDamage.text = damage.ToString(); int defence = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeDefance); mDefence.text = defence.ToString(); int crit = (int)op.GetPro((int)PropertyTypeEnum.PropertyTypeCrticalLV); mCritLv.text = crit.ToString(); uint grade = 0; for (int i = 0; i < mOtherData.mGrades.Grades.Length; ++i) { grade += mOtherData.mGrades[i]; } mZhanli1.text = grade.ToString(); mZhanli2.text = "战斗力:" + grade.ToString(); mExp.text = mOtherData.exp.ToString() + "/" + levelRes.exp.ToString(); mName.text = mOtherData.name; mRoleName.text = "Lv " + mOtherData.level.ToString() + "." + mOtherData.name; }
private void OnLevelUp(int toLevel) { LevelTableItem levelRes = DataManager.LevelTable[toLevel] as LevelTableItem; if (levelRes == null) { ErrorHandler.Parse(ErrorCode.ConfigError, "level.txt不存在等级" + toLevel); return; } mHpRegRate = levelRes.hpRegRate; mManaRegRate = levelRes.manaRegRate; }
void UpdateEnergy() { starNumLb.text = StageDataManager.Instance.GetZoneCurrentStarNum(mStageListModule.StageType, mStageListModule.ZoneId).ToString() + "/" + StageDataManager.Instance.GetZoneMaxStarNum(mStageListModule.StageType, mStageListModule.ZoneId).ToString();; int level = mPlayerDataModule.GetLevel(); if (!DataManager.LevelTable.ContainsKey(level)) { return; } LevelTableItem res = DataManager.LevelTable[level] as LevelTableItem; spValueLb.text = mPlayerDataModule.GetSP().ToString() + "/" + res.sp.ToString(); }
private int GetMaxExp() { int level = mPlayerModule.GetLevel(); if (!DataManager.LevelTable.ContainsKey(level)) { return(0); } LevelTableItem res = DataManager.LevelTable[level] as LevelTableItem; if (res == null) { return(0); } return(res.exp); }
private void InitProperty(GhostData data) { LevelTableItem levelRes = DataManager.LevelTable[data.level] as LevelTableItem; if (levelRes == null) { GameDebug.LogError("level.txt 配置错误"); return; } SetBaseProperty((int)PropertyTypeEnum.PropertyTypeHP, levelRes.maxhp); SetBaseProperty((int)PropertyTypeEnum.PropertyTypeMaxHP, levelRes.maxhp); SetBaseProperty((int)PropertyTypeEnum.PropertyTypeMana, levelRes.energy); SetBaseProperty((int)PropertyTypeEnum.PropertyTypeMaxMana, levelRes.energy); SetBaseProperty((int)PropertyTypeEnum.PropertyTypeDamage, levelRes.damage); SetBaseProperty((int)PropertyTypeEnum.PropertyTypeCrticalLV, levelRes.crticalLV); SetBaseProperty((int)PropertyTypeEnum.PropertyTypeDefance, levelRes.damageReduce); SetBaseProperty((int)PropertyTypeEnum.PropertyTypeSpeed, mRes.speed); // mHpRegRate = levelRes.hpRegRate; // mManaRegRate = levelRes.manaRegRate; }
void UpdateSpAndStar() { StageListModule mStageListModule = ModuleManager.Instance.FindModule <StageListModule>(); if (mStageListModule == null) { return; } starLb.text = StageDataManager.Instance.GetZoneCurrentStarNum(mStageListModule.StageType, mStageListModule.ZoneId).ToString() + "/" + StageDataManager.Instance.GetZoneMaxStarNum(mStageListModule.StageType, mStageListModule.ZoneId).ToString();; int level = mPlayerDataModule.GetLevel(); if (!DataManager.LevelTable.ContainsKey(level)) { return; } LevelTableItem res = DataManager.LevelTable[level] as LevelTableItem; tiliLb.text = mPlayerDataModule.GetSP().ToString() + "/" + res.sp.ToString(); }
public override void Update(uint elapsed) { if (mModule == null) { return; } //float delta = Time.unscaledDeltaTime; mTimer += (float)(elapsed * 0.001); // delta; switch (mModule.State) { case StageEndModule.UIState.STATE_ORIGINAL: { mTimer = 0.0f; mBorderAni.gameObject.SetActive(true); mBorderAni.onFinished += OnAniFinished; mModule.State = StageEndModule.UIState.STATE_0; } break; // 界面从上到下大特效 case StageEndModule.UIState.STATE_0: { if (mWidget != null) { if (mTimer > StageEndModule.STATETIME_0) { //mUIPanel.alpha = 1.0f; mWidget.topAnchor.relative = 1.0f; mWidget.bottomAnchor.relative = 0.0f; mTimer -= StageEndModule.STATETIME_0; mModule.State = StageEndModule.UIState.STATE_1; } else { mWidget.topAnchor.relative = 2.0f - (mTimer / StageEndModule.STATETIME_0); mWidget.bottomAnchor.relative = 1.0f - (mTimer / StageEndModule.STATETIME_0); //mUIPanel.alpha = mTimer / StageEndModule.STATETIME_0; } } } break; case StageEndModule.UIState.STATE_1: { if (mTimer > StageEndModule.STATETIME_1) { mTitle0.alpha = 1.0f; mTopPanel.alpha = 1.0f; mInfoAni0.gameObject.SetActive(true); SoundManager.Instance.Play(105); mInfoAni0.onFinished += OnAniFinished; mTimer -= StageEndModule.STATETIME_1; mModule.State = StageEndModule.UIState.STATE_2; } else { float alpha = mTimer / StageEndModule.STATETIME_1; mTopPanel.alpha = alpha; mTitle0.alpha = alpha; } } break; case StageEndModule.UIState.STATE_2: { if (mTimer > StageEndModule.STATETIME_2) { mInfoPanel0.alpha = 1.0f; mInfoAni1.gameObject.SetActive(true); SoundManager.Instance.Play(105); mInfoAni1.onFinished += OnAniFinished; mTimer -= StageEndModule.STATETIME_2; mModule.State = StageEndModule.UIState.STATE_3; } else { mInfoPanel0.alpha = mTimer / StageEndModule.STATETIME_2; } } break; case StageEndModule.UIState.STATE_3: { if (mTimer > StageEndModule.STATETIME_3) { mInfoPanel1.alpha = 1.0f; mInfoAni2.gameObject.SetActive(true); SoundManager.Instance.Play(105); mInfoAni2.onFinished += OnAniFinished; mTimer -= StageEndModule.STATETIME_3; mModule.State = StageEndModule.UIState.STATE_4; } else { mInfoPanel1.alpha = mTimer / StageEndModule.STATETIME_3; } } break; case StageEndModule.UIState.STATE_4: { if (mTimer > StageEndModule.STATETIME_4) { mInfoPanel2.alpha = 1.0f; mTimer -= StageEndModule.STATETIME_4; mModule.State = StageEndModule.UIState.STATE_5; } else { mInfoPanel2.alpha = mTimer / StageEndModule.STATETIME_4; } } break; case StageEndModule.UIState.STATE_5: { if (mTimer > StageEndModule.STATETIME_5) { mBallBk.alpha = 1.0f; UITweener gradeObj = mGradeMap[mModule.GetGrade()]; gradeObj.gameObject.SetActive(true); gradeObj.Play(); mGradeAni.gameObject.SetActive(true); mGradeAni.onFinished += OnAniFinished; mTimer = 0.0f; mModule.State = StageEndModule.UIState.STATE_6; } else { mBallBk.alpha = mTimer / StageEndModule.STATETIME_5; } } break; case StageEndModule.UIState.STATE_6: { if (mTimer > StageEndModule.STATETIME_6) { mTimer = 0.0f; mModule.State = StageEndModule.UIState.STATE_7; } } break; case StageEndModule.UIState.STATE_7: { if (mTimer > StageEndModule.STATETIME_7) { mInfoPanel0.alpha = 0.0f; mInfoPanel1.alpha = 0.0f; mInfoPanel2.alpha = 0.0f; mTitle0.alpha = 0.0f; mTimer -= StageEndModule.STATETIME_7; mModule.State = StageEndModule.UIState.STATE_8; } else { float alpha = 1.0f - (mTimer / StageEndModule.STATETIME_7); mInfoPanel0.alpha = alpha; mInfoPanel1.alpha = alpha; mInfoPanel2.alpha = alpha; mTitle0.alpha = alpha; mInfoPanel.gameObject.transform.localPosition = new Vector3(mInfoPanel.gameObject.transform.localPosition.x, mInfoPosY + (164.0f * mTimer / StageEndModule.STATETIME_7), mInfoPanel.gameObject.transform.localPosition.z); mBallBk.gameObject.transform.localPosition = new Vector3(mBallBk.gameObject.transform.localPosition.x, mBallPosY + (327.0f * mTimer / StageEndModule.STATETIME_7), mBallBk.gameObject.transform.localPosition.z); mBallBk.gameObject.transform.localScale = new Vector3(1.0f - 0.2f * (mTimer / StageEndModule.STATETIME_7), 1.0f - 0.2f * (mTimer / StageEndModule.STATETIME_7), 1.0f); } } break; case StageEndModule.UIState.STATE_8: { if (mTimer > StageEndModule.STATETIME_8) { mTitle1.alpha = 1.0f; mBottomPanel.alpha = 1.0f; mTimer -= StageEndModule.STATETIME_8; mModule.State = StageEndModule.UIState.STATE_9; } else { float alpha = mTimer / StageEndModule.STATETIME_8; mBottomPanel.alpha = alpha; mTitle1.alpha = alpha; } } break; case StageEndModule.UIState.STATE_9: { // if(ModuleManager.Instance.FindModule<PlayerDataModule>().IsLevelUp()) // { // mLevelUp.SetActive(true); // mLevelUpAnimation.Play(true); // } if (mAddExp > 0) { int addExp = (int)(mTimer * mExpSpeed); if (addExp < 1) { addExp = 1; } if (addExp > mAddExp) { addExp = mAddExp; } mAddExp -= addExp; if (mCurExp + addExp > mMaxExp) { bool playLvUp = false; int level = mPlayerModule.GetLevel(); do { if (!DataManager.LevelTable.ContainsKey(level + 1)) { mCurExp = mMaxExp; UpdateExp(); mTimer = 0.0f; mModule.State = StageEndModule.UIState.STATE_10; break; } playLvUp = true; mCurExp += addExp - mMaxExp; addExp = mMaxExp - mCurExp; LevelTableItem nextLvRes = DataManager.LevelTable[level + 1] as LevelTableItem; mMaxExp = nextLvRes.exp; level++; }while (mCurExp + addExp > mMaxExp); if (playLvUp) { mLevelUp.SetActive(true); mLevelUpAnimation.Play(true); SoundManager.Instance.Play(7); } } else { mCurExp += addExp; } UpdateExp(); if (mAddExp < 1) { mTimer = 0.0f; mModule.State = StageEndModule.UIState.STATE_10; } } else { mTimer = 0.0f; mModule.State = StageEndModule.UIState.STATE_10; } } break; case StageEndModule.UIState.STATE_10: { if (mTimer > StageEndModule.STATETIME_10) { mTimer = 0.0f; mModule.State = StageEndModule.UIState.STATE_11; EventSystem.Instance.PushEvent(new StageEndUIEvent(StageEndUIEvent.STAGE_END_FINISH)); } } break; case StageEndModule.UIState.STATE_11: { } break; default: break; } }
private void RefreshPanel() { PlayerDataModule pdm = ModuleManager.Instance.FindModule <PlayerDataModule>(); qqName.text = "QQ名字XXX"; charName.text = "LV." + pdm.GetLevel() + " " + pdm.GetName(); battlegrade.text = pdm.GetGrade().ToString(); LevelTableItem level_res = DataManager.LevelTable[pdm.GetLevel()] as LevelTableItem; if (level_res != null) { recom_grade.text = string.Format(StringHelper.GetString("recom_grade"), pdm.GetLevel()); recom_grade2.text = level_res.recom_grade.ToString(); } float percent = (float)pdm.GetGrade() / (float)level_res.recom_grade; string battleGradeLevel = Convert.ToString(ConfigManager.GetVal <string>(ConfigItemKey.BATTLE_GRADE_LEVEL)); string[] gradeRange = battleGradeLevel.Split(new[] { '|' }); if (gradeRange.Length == 3) { if (percent >= Convert.ToSingle(gradeRange[2])) { gradeDesc.text = StringHelper.GetString("s_desc"); UIAtlasHelper.SetSpriteImage(gradeLevel, "youxizhushou:youxizhushou_02", true); } else if (percent >= Convert.ToSingle(gradeRange[1])) { gradeDesc.text = StringHelper.GetString("a_desc"); UIAtlasHelper.SetSpriteImage(gradeLevel, "youxizhushou:youxizhushou_01", true); } else if (percent >= Convert.ToSingle(gradeRange[0])) { gradeDesc.text = StringHelper.GetString("b_desc"); UIAtlasHelper.SetSpriteImage(gradeLevel, "youxizhushou:youxizhushou_03", true); } else { gradeDesc.text = StringHelper.GetString("c_desc"); UIAtlasHelper.SetSpriteImage(gradeLevel, "youxizhushou:youxizhushou_04", true); } } for (int i = 0; i < funcBtnList.Count; ++i) { funcBtnList[i].seletedSprite.gameObject.SetActive(Convert.ToInt32(funcBtnList[i].mBtn.CustomData) == mSelecteId); } AssisterTableItem res = DataManager.AssisterTable[mSelecteId] as AssisterTableItem; if (res == null) { return; } int[] funList = res.GetFunction(); if (funList.Length >= assisterItemList.Count) { for (int i = 0; i < funList.Length; ++i) { if (i < assisterItemList.Count) { assisterItemList[i].SetShowInfo(funList[i]); } else { GreateNewAssiterItem(funList[i]); } } } else { for (int j = 0; j < assisterItemList.Count; ++j) { if (j < funList.Length) { assisterItemList[j].SetShowInfo(funList[j]); } else { assisterItemList[j].gameObject.SetActive(false); } } } funcGrid.repositionNow = true; assisterItemScroll.ResetPosition(); }