public void FocusLevel(bool focus, LevelSelectMode mode)
 {
     if (mode == LevelSelectMode.Campaign)
     {
         if (focus)
         {
             levelRegionCampaign.SetActive(true);
         }
         else
         {
             buttonsCampaign.SetActive(true);
         }
     }
     else
     {
         if (focus)
         {
             levelRegionSurvival.SetActive(true);
         }
         else
         {
             buttonsSurvival.SetActive(true);
         }
     }
 }
 public void OpenLevelSelect(LevelSelectMode mode)
 {
     if (mode == LevelSelectMode.Campaign)
     {
         campaignLevelSelect.SetActive(true);
     }
     else
     {
         survivalLevelSelect.SetActive(true);
     }
 }