private void CountBreakableBlocks() { //Encontrar el objeto con el script level = FindObjectOfType <LevelScript>(); if (tag == "Breakable") { level.CountBlocks(); } }
private void CountBreakableBlocks() { //Encontrar el objeto con el script level = FindObjectOfType <LevelScript>(); if (tag == "Breakable") { level.CountBlocks(); } }