private void ShowNextUI() { stepsCount++; currentLevelScore = GameManager.Instance.GetCurrentLevelScore(); if (stepsCount == 1) { LabelsColumnText.text = Environment.NewLine + "Shots"; ParColumnText.text = "Par" + Environment.NewLine + currentLevelScore.ParShots; } else if (stepsCount == 2) { ActualColumnText.text = "Actual" + Environment.NewLine + currentLevelScore.Shots; } else if (stepsCount == 3) { LabelsColumnText.text = LabelsColumnText.text + Environment.NewLine + "Time"; ParColumnText.text = ParColumnText.text + Environment.NewLine + SecondsToString(currentLevelScore.ParSecondsTaken); } else if (stepsCount == 4) { ActualColumnText.text = ActualColumnText.text + Environment.NewLine + SecondsToString(currentLevelScore.SecondsTaken); } else if (stepsCount == 5) { LabelsColumnText.text = LabelsColumnText.text + Environment.NewLine + "Rank"; } else if (stepsCount == 6) { ActualColumnText.text = ActualColumnText.text + Environment.NewLine + currentLevelScore.GetRank(); } else if (stepsCount == 7) { QuoteText.text = currentLevelScore.GetQuote(); QuoteImage.enabled = true; Panel.enabled = true; } else if (stepsCount == 10) { GameManager.Instance.GoToNextLevel(); } }