private void OnEnable() { if (_mode == Mode.Edit) { label.text = "Edit Scenario"; nameInput.text = _data.name; nameInput.readOnly = true; mapNameInput.text = _data.mapFileName; descriptionInput.text = _data.description; numberOfShiftsInput.text = _data.goal.numberOfShifts.ToString(); targetShaleAmountInput.text = _data.goal.numberOfShifts.ToString(); } else if (_mode == Mode.Create) { _data = null; nameInput.text = "Scenario " + Mathf.RoundToInt(UnityEngine.Random.value * 100000).ToString(); nameInput.readOnly = false; mapNameInput.text = ""; descriptionInput.text = ""; numberOfShiftsInput.text = "0"; targetShaleAmountInput.text = "0"; numberOfShiftsToggle.isOn = true; targetShaleAmountToggle.isOn = true; } }
public static LevelScenarioData Load(string name) { if (File.Exists(GetFilePath(name))) { try { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(GetFilePath(name), FileMode.Open); LevelScenarioData loadedMap = (LevelScenarioData)bf.Deserialize(file); file.Close(); return(loadedMap); } catch (SystemException e) { Debug.LogError(e); return(null); } } else { Debug.LogError("File doens't exit"); return(null); } }
public void OnSaveButtonClick() { string name = nameInput.text; string mapName = mapNameInput.text; string description = descriptionInput.text; int numberOfShifts = Int32.Parse(numberOfShiftsInput.text); int targetShaleAmount = Int32.Parse(targetShaleAmountInput.text); if (_mode == Mode.Create) { LevelScenarioData.Goal goal = new LevelScenarioData.Goal(numberOfShifts, targetShaleAmount); LevelScenarioData scenario = new LevelScenarioData(mapName, name, description, 0, goal); scenario.Save(); } else if (_mode == Mode.Edit) { _data.goal = new LevelScenarioData.Goal(numberOfShifts, targetShaleAmount); _data.description = description; _data.mapFileName = mapName; _data.index = 0; _data.Save(); } }
public GameplayData(string name, MapData mapData, LevelScenarioData scenarioData, LevelProgressData progressData) { this.name = name; this.mapData = mapData; this.scenarioData = scenarioData; this.progressData = progressData; }
public void OnSelect(BaseEventData eventData) { scenarioEditorMenu.SelectScenario(this); data = LevelScenarioData.Load(scenarioName); scenarioEditorMenu.SetScenarioOverview(data); Debug.Log("Loaded: " + data.description); }
private void FetchGrid() { scenarios = LevelScenarioData.GetScenariosInDirectory(); Debug.Log("scenarios count in directory -> " + scenarios.Length); for (int i = 0; i < scenarios.Length; i++) { Button button = Instantiate(buttonPrefab, grid); ScenarioSelector scenarioSelector = button.gameObject.AddComponent <ScenarioSelector>(); scenarioSelector.scenarioName = scenarios[i]; scenarioSelector.newGameMenu = this; } }
public void EndShift() { LevelScenarioData scenarioData = ScenarioProgressController.Singleton.scenarioData; LevelProgressData progressData = ScenarioProgressController.Singleton.progressData; progressData.shiftsPassed++; MapData mapData = new MapData(scenarioData.name, BlockGridController.Singleton.grid); GameplayData gameplayData = new GameplayData( "Saved Game - " + scenarioData.name + " - Shift #" + (progressData.shiftsPassed + 1) + " - " + DateTime.Now.ToString("MM-dd-yyyy--HH-mm-ss"), mapData, scenarioData, progressData ); SceneSwitcher.Singleton.ToResultsScene(new NextShiftLoaderData(gameplayData)); }
public void SetEditMode(LevelScenarioData data) { _mode = Mode.Edit; _data = data; }
public GamePlayLoaderData(SavedMapLoaderData savedMapLoaderData, LevelScenarioData scenarioData) { this.savedMapLoaderData = savedMapLoaderData; this.scenarioData = scenarioData; }
public void SetScenarioOverview(LevelScenarioData data) { contentText.text = data.ToString(); }