public static string GetLevelDescription(string levelName) { string output = ""; // Fetch data pertaining to the level itself LevelData levelInfo = GetLevel(levelName); // Fetch player save data relating to the level LevelRecord savedLevelData = SaveService.loadedSave.levels[Globals.AUTOPLAY_LIST.IndexOf(levelName)]; output += levelInfo.levelId + " " + levelInfo.levelName + "\n"; if (levelInfo.isPlayable) { if (savedLevelData.bestTime == -1) { output += "\nUNCLEARED\n\n\n\n"; } else { output += "\nCLEARED\n\n"; output += "Clear Time: " + savedLevelData.bestTime + "\n"; output += "Damage Taken: " + savedLevelData.healthLost + "\n"; output += "Money Collected: " + savedLevelData.loot + "\n\n"; } } else { output += "\nCUTSCENE\n\n\n"; } return(output); }
public NormalDiamondGameModeLogic(GameHandlerScript gameMaster) { this.gameMaster = (DiamondMasterScript)gameMaster; this.level = gameMaster.getCurrentLevelRecord(); gameMaster.setGameTimeLeft(level.timeToSecondReward); }
public static GameModeLogic createGameModeLogic(GameHandlerScript gameMaster, LevelRecord level) { GameModeLogic newGameModeLogic; switch (level.getLevelType()) { case LevelRecord.LevelType.NORMAL: newGameModeLogic = new NormalDiamondGameModeLogic(gameMaster); break; case LevelRecord.LevelType.STRESS: newGameModeLogic = new NormalDiamondGameModeLogic(gameMaster); break; case LevelRecord.LevelType.BOSS: newGameModeLogic = new NormalDiamondGameModeLogic(gameMaster); break; case LevelRecord.LevelType.STRESSBOSS: newGameModeLogic = new NormalDiamondGameModeLogic(gameMaster); break; default: newGameModeLogic = new NormalDiamondGameModeLogic(gameMaster); break; } return newGameModeLogic; }
// zapisuje dane o "przejsciu" levelu tylko jeżeli obecne przejście jest "lepsze" od poprzedniego public void SaveLevelsData(LevelInfo level, LevelRecord levelRecord) { string key = level.levelID.GetLevelID(); LevelRecord oldRecord = null; if (PlayerPrefs.HasKey(key)) { string levelData = PlayerPrefs.GetString(key); LevelRecord lr = JsonUtility.FromJson <LevelRecord>(levelData); if (lr != null) { oldRecord = lr; } } if (oldRecord != null) { if (oldRecord.shootsUsed < levelRecord.shootsUsed) { string jsonData = JsonUtility.ToJson(levelRecord); PlayerPrefs.SetString(key, jsonData); PlayerPrefs.Save(); } } else { string jsonData = JsonUtility.ToJson(levelRecord); PlayerPrefs.SetString(key, jsonData); PlayerPrefs.Save(); } }
public void ActivateUI() { LevelRecord levelRecord = GameManager.instance.levelRecord; if (GameManager.instance.levelRecord != null) { if (levelRecord.ironCollected != 0 || levelRecord.silverCollected != 0 || levelRecord.goldCollected != 0) { CalculateResources(); hangarUi.SetEndLevelText(); SellResources(); } else { GameManager.instance.levelRecord = null; SetToNavigation(); } } else { SetToNavigation(); } PlayerProfile profile = ProfileManager.instance.currentProfile; if (profile.isDead) { profile.isDead = false; profile.balance -= GameManager.instance.CalcDeathCost(); EventManager.TriggerEvent("ReturnedFromDeath"); ProfileManager.instance.SaveProfile(); } }
void setupLevelRewardIcons(LevelRecord level) { if (level.collectedRewards >= 1) { reward1Icon.color = Color.white; } else { reward1Icon.color = Color.black; } if (level.collectedRewards >= 2) { reward2Icon.color = Color.white; } else { reward2Icon.color = Color.black; } if (level.collectedRewards >= 3) { reward3Icon.color = Color.white; } else { reward3Icon.color = Color.black; } if (level.getRequiredRewards() > GameServiceLayer.serviceLayer.itemService.getRewardCount()) { lockObject.SetActive(true); lockLabel.text = level.getRequiredRewards().ToString(); nextUIButton.isEnabled = false; nextButtonLabel.gameObject.SetActive(false); } }
public StressDiamondGameModeLogic(GameHandlerScript gameMaster) { this.gameMaster = (DiamondMasterScript) gameMaster; this.level = gameMaster.getCurrentLevelRecord(); this.gameMaster.CollectedDiamondCountChanged += onDiamondCollected; }
public void CopyFrom(Level other) { Type = other.Type; IsLocal = other.IsLocal; OnlineLevel = other.OnlineLevel; Meta = other.Meta; Record = other.Record; Path = other.Path; }
public static void OnGetLocalUserData(GetUserDataResult Result) { MaxLevelReached = Result.TryGetInUserDatas(MaxLevelReachedIdentifier, MaxLevelReached); for (int LevelId = 1; LevelId <= MaxLevelReached; ++LevelId) { LevelRecord Record = GetRecord(LevelId); Record.OnGetLocalUserData(Result); } }
public static void OnGetLocalPlayerStatistics(GetPlayerStatisticsResult Result) { AllTimesTotalScore = Result.TryGetInStatistics(AllTimesTotalScoreIdentifier, AllTimesTotalScore); BiggestScore = Result.TryGetInStatistics(BiggestScoreIdentifier, BiggestScore); for (int LevelId = 1; LevelId <= MaxLevelReached; ++LevelId) { LevelRecord Record = GetRecord(LevelId); Record.OnGetLocalPlayerStatistics(Result); } }
static private LevelRecord GetRecord(int LevelId) { LevelRecord record = AllLevelRecords.Find(T => T.Id == LevelId); if (record == null) { record = new LevelRecord(LevelId); AllLevelRecords.Add(record); } return(record); }
public void SetEndLevelText() { LevelRecord record = GameManager.instance.levelRecord; if (record.ironCollected > 0) { string bonusText = string.Empty; if (record.ironBonusValue > 0f) { bonusText = $" (+ {record.ironBonusValue} bonus)"; } ironText.text = $"Iron: {record.ironCollected} collected - ${record.ironTotalValue}{bonusText}"; ironText.enabled = true; } else { ironText.enabled = false; } if (record.silverCollected > 0) { string bonusText = string.Empty; if (record.silverBonusValue > 0f) { bonusText = $" (+ {record.silverBonusValue} bonus)"; } silverText.text = $"Silver: {record.silverCollected} - ${record.silverTotalValue}{bonusText}"; silverText.enabled = true; } else { silverText.enabled = false; } if (record.goldCollected > 0) { string bonusText = string.Empty; if (record.goldBonusValue > 0f) { bonusText = $" (+ {record.goldBonusValue} bonus)"; } goldText.text = $"Gold: {record.goldCollected} - ${record.goldTotalValue}{bonusText}"; goldText.enabled = true; } else { goldText.enabled = false; } SetScreen("EndLevelScreen"); }
private void SellResources() { Debug.Log("Sell Resources called"); LevelRecord record = GameManager.instance.levelRecord; float total = record.ironTotalValue + record.silverTotalValue + record.goldTotalValue; ProfileManager.instance.currentProfile.balance += total; ProfileManager.instance.SaveProfile(); GameManager.instance.levelRecord = null; EventManager.TriggerEvent("UpdateBalance"); }
public static int GetScore(int LevelId) { if (LevelId <= MaxLevelReached) { LevelRecord Record = AllLevelRecords.Find(T => T.Id == LevelId); if (Record != null) { return(Record.Score); } } return(0); }
public LevelRecord getLevelRecordForScene(int sceneIndex) { LevelRecord level; int sceneListIndex = sceneIndex - levelListOffset; if (sceneIndex > 0 && sceneListIndex < levelList.Count ()) { level = levelList [sceneListIndex]; } else { level = new LevelRecord (); } return level; }
public void setLevelResult(LevelRecord currentLevel, int collectedRewards, float elapsedTime) { if (collectedRewards > currentLevel.collectedRewards) { addNewRewardsToStorage (currentLevel, collectedRewards); currentLevel.collectedRewards = collectedRewards; } if (elapsedTime < currentLevel.bestTime || currentLevel.bestTime == 0) { currentLevel.bestTime = elapsedTime; } levelStorage.saveLevelList (levelList); }
private void CalculateResources() { LevelRecord record = GameManager.instance.levelRecord; float profitMultiplier = hangarUi.stats.currentProfitBoost; record.ironTotalValue = record.ironCollected * resources.ironValue * profitMultiplier; record.silverTotalValue = record.silverCollected * resources.silverValue * profitMultiplier; record.goldTotalValue = record.goldCollected * resources.goldValue * profitMultiplier; record.ironBonusValue = record.ironTotalValue - (record.ironCollected * resources.ironValue); record.silverBonusValue = record.silverTotalValue - (record.silverCollected * resources.silverValue); record.goldBonusValue = record.goldTotalValue - (record.goldCollected * resources.goldValue); }
/// <summary> /// Constructor. /// </summary> public LevelCompleteMenuScreen(LevelRecord levelRecord, string levelName, string gunName, ShooterGameType gameType, float targetScoreOrTime) : base("Level Complete") { string doneMenuEntryText = "Done"; this.levelName = levelName; this.gunName = gunName; this.levelRecord = levelRecord; this.gameType = gameType; this.targetScoreOrTime = targetScoreOrTime; levelComplete = true; if (gameType != ShooterGameType.ScoreAttack) { MenuTitle = "Challenge Complete"; } // Check if level was completed if ((gameType == ShooterGameType.TargetScore && levelRecord.Score < (int)targetScoreOrTime) || (gameType == ShooterGameType.TimeTrial && levelRecord.Time > targetScoreOrTime) || (gameType == ShooterGameType.BullseyeChallenge && levelRecord.NumBullseyes != levelRecord.NumTargetsShot + levelRecord.NumKnockdowns) || (gameType == ShooterGameType.HeadshotChallenge && levelRecord.NumHeadshots != levelRecord.NumTargetsShot + levelRecord.NumKnockdowns)) { levelComplete = false; MenuTitle = "Challenge Failed"; doneMenuEntryText = "Quit"; } if (levelComplete) { // Update player record oldLevelRecord = ActivePlayer.Profile.GetLevelRecord(levelName); newRecord = ActivePlayer.Profile.UpdateLevelRecord(levelName, levelRecord); } // Create our menu entries MenuEntry restartGameMenuEntry = new MenuEntry("Restart"); MenuEntry doneGameMenuEntry = new MenuEntry(doneMenuEntryText); // Hook up menu event handlers. restartGameMenuEntry.Selected += RestartLevelMenuEntrySelected; doneGameMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(doneGameMenuEntry); MenuEntries.Add(restartGameMenuEntry); }
// If original method increased or decreased skill level, add it to queue for level event notifications. static void Postfix(int __state, int ___levelInt, Pawn ___pawn, SkillRecord __instance) { if (__state == ___levelInt) { return; } if (___pawn.Faction == null) { return; } if (!___pawn.Faction.IsPlayer) { return; } // Ignores level downs 10 -> 9. Fix for some pawns immediately leveling down again after lvl 10. if (__state == 10 && ___levelInt == 9) { if (Settings.ignoreLvl10To9) { return; } } if (!TimerAllowsNotifications(___pawn)) { return; } if (!LevelRecord.ContainsKey(___pawn)) { LevelRecord.Add(___pawn, new Dictionary <SkillDef, int>()); } if (!LevelRecord[___pawn].ContainsKey(__instance.def)) { LevelRecord[___pawn].Add(__instance.def, ___levelInt); } else if (LevelRecord[___pawn][__instance.def] == ___levelInt) { return; } LevelRecord[___pawn][__instance.def] = ___levelInt; LevelEventType levelEventType = __state < ___levelInt ? LevelEventType.LevelUp : LevelEventType.LevelDown; LevelEventQueue.Enqueue(new LevelEvent(___pawn, __instance, levelEventType)); }
private void Load_LocalStorage() { MaxLevelReached = PlayerPrefsHelpers.TryGet(MaxLevelReachedIdentifier, MaxLevelReached); AllTimesTotalScore = PlayerPrefsHelpers.TryGet(AllTimesTotalScoreIdentifier, AllTimesTotalScore); BiggestScore = PlayerPrefsHelpers.TryGet(BiggestScoreIdentifier, BiggestScore); TutorialVu = PlayerPrefsHelpers.TryGet(TutorialVuIdentifier, TutorialVu); for (int Level = 1; Level <= MaxLevelReached; ++Level) { LevelRecord Record = new LevelRecord(Level); Record.Load_LocalStorage(); AllLevelRecords.Add(Record); } }
public override void saveLevelList(List<LevelRecord> levels) { levelList = new List<LevelRecord>(); foreach (var level in levels) { LevelRecord newLevelRecord = new LevelRecord(level.getLevelIndex(), level.levelName, level.levelGroup, level.timeToFirstReward,level.timeToSecondReward, level.isMultiplayer); newLevelRecord.bestTime = level.bestTime; newLevelRecord.collectedRewards = level.collectedRewards; newLevelRecord.isLevelCompleted = level.isLevelCompleted; levelList.Add(newLevelRecord); } }
private void Awake() { #region Singleton if (s_Instance != null) { Destroy(gameObject); return; } s_Instance = this; #endregion startWait = new WaitForSeconds(startDelay); endWait = new WaitForSeconds(endDelay); records = new LevelRecord(); }
// Use this for initialization protected virtual void Start() { levelRecord = GameServiceLayer.serviceLayer.levelService.getLevelRecordForScene(Application.loadedLevel); playerSpawnerList = playerSpawnerList = GameServiceLayer.serviceLayer.playerSpawnerList; GameServiceLayer.serviceLayer.setCurrentGameMaster(this); setGameState(GameState.PREGAME); Screen.sleepTimeout = SleepTimeout.NeverSleep; Time.timeScale = 1; gameModeLogic = createGameModeLogic(); gameModeLogic.initGame(); }
public void setupLevelItem(GameObject parent, LevelRecord level, GameObject currentWindow) { levelRecord = level; levelName.text = level.levelName; levelInfo.text = "Best time: " + level.bestTime.ToString("0.00"); levelInfo.text += "\nExplosives: " + level.collectedRewards + "/3"; levelInfo.text += "\nRequirement: " + level.getRequiredRewards(); dragPanelContents.draggablePanel = parent.transform.parent.GetComponent<UIDraggablePanel>(); setupLevelRewardIcons(level); createLevelButton(level, currentWindow); GameServiceLayer.serviceLayer.itemService.ItemCountChanged += refreshLevelIcons; }
public static void SetLevelRecord(this LiteDatabase db, LevelRecord record, bool overwrite = false) { var col = db.GetCollection <LevelRecord>("level_records"); if (overwrite) { col.FindOne(it => it.LevelId == record.LevelId)?.Let(it => col.Delete(it.Id)); } lock (SetLevelRecordLock) { if (!col.Update(record)) { col.Insert(record); } } }
private void UpdateDataFromPlayerPrefs() { foreach (LevelInfo level in levels) { string key = level.levelID.GetLevelID(); if (PlayerPrefs.HasKey(key)) { string levelData = PlayerPrefs.GetString(key); LevelRecord lr = JsonUtility.FromJson <LevelRecord>(levelData); if (lr != null) { level.levelRecord = lr; } } } }
public static void RecordCurrentGame() { int LevelId = Level.CurrentLevel.Id; LevelRecord Record = GetRecord(LevelId); Record.Record(Partie.Stars, Partie.Score); MaxLevelReached = Mathf.Max(MaxLevelReached, LevelId); AllTimesTotalScore += Partie.Score; BiggestScore = Mathf.Max(Partie.Score, BiggestScore); // Saving Record.Save_LocalStorage(); Save_LocalStorage(); }
public void initLevelDataCollector() { if (GameServiceLayer.serviceLayer.gameMaster != null) { if (GameServiceLayer.serviceLayer.gameMaster.GetType() == typeof(DiamondMasterScript)) { DiamondMasterScript diamondMaster = (DiamondMasterScript)GameServiceLayer.serviceLayer.gameMaster; diamondMaster.CollectedDiamondCountChanged += onCollectedDiamondCountChanged; } GameServiceLayer.serviceLayer.gameMaster.LevelFailed += onLevelFailed; GameServiceLayer.serviceLayer.gameMaster.LevelPassed += onLevelPassed; gameTime = GameServiceLayer.serviceLayer.gameMaster.getElapsedTime(); currentLevel = GameServiceLayer.serviceLayer.gameMaster.getCurrentLevelRecord(); diamondCollectionTimes.Clear(); uploadStarted = false; } }
private IEnumerator EndLevelProcces(float delayTime, bool succes) { float timer = 0f; while (timer < delayTime) { timer += Time.deltaTime; yield return(null); } if (succes) { string title = DataBase.DB.GetShout_Succes(DataBase.ShoutType.WinTitle); string content = DataBase.DB.GetShout_Succes(DataBase.ShoutType.WinContent); LevelInfo currentLEvel = DataBase.DB.GetCurrentLevel(); if (currentLEvel != null) { LevelRecord lr = new LevelRecord(true, GetShootsCount(), System.DateTime.UtcNow.ToShortDateString()); DataBase.DB.SaveLevelsData(currentLEvel, lr); } if (DataBase.DB.IsCurrentLevelLastOne() == false) { levelHud.simplePrompter.DisplayPrompter(title, content, () => DataBase.DB.LoadNextLevel(), "Next level", () => DataBase.DB.LoadMainMenu(), "Back to menu"); } else { title = "Requiescat in pace"; content = $"Hope you liked it :) \n Best regards : Tomek \"UglyRyjek\" Lipinski"; levelHud.simplePrompter.DisplayPrompter(title, content, () => DataBase.DB.LoadMainMenu(), "Back to menu"); } } else { string title = DataBase.DB.GetShout_Succes(DataBase.ShoutType.FailTitle); string content = DataBase.DB.GetShout_Succes(DataBase.ShoutType.FailContent); levelHud.simplePrompter.DisplayPrompter(title, content, () => DataBase.DB.ReloadLevel(), "Try again", () => DataBase.DB.LoadMainMenu(), "Back to menu"); } yield return(null); }
private void _setLevel(int levelId) { if (this.curLevelObj != null) { Destroy(this.curLevelObj); } GameObject.Find("LevelComplete").GetComponent <SpriteRenderer>().enabled = false; FindObjectOfType <Timer>().ResetTime(); this.curLevel = levels.Find(x => x.id == levelId); this.levelText.text = this.curLevel.id.ToString(); Debug.Log($"Current level: id: {curLevel.id}, {curLevel.MaxInk}"); this.curLevelObj = Instantiate(curLevel.LevelPrefab, GameObject.Find("LevelZaddy").transform); this.curLevelObj.transform.Find("Character").GetComponent <PlayerController>().network = this; Painter p = FindObjectOfType <Painter>(); p.maxInk = this.curLevel.MaxInk; p.readOnly = false; GameObject player = this.curLevelObj.transform.Find("Character").gameObject; player.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Dynamic; var walls = GameObject.FindGameObjectsWithTag("wall"); if (!Debugging) { if (!NetworkManager.Instance.IsServer) { this.curLevelObj.transform.Find("Character").gameObject.SetActive(false); foreach (var wall in walls) { wall.GetComponent <SpriteRenderer>().enabled = false; } } else { p.readOnly = true; } } }
void setupLevelRewardIcons(LevelRecord level) { int currentRewardCount = GameServiceLayer.serviceLayer.itemService.getRewardCount(); if (level.getRequiredRewards() <= currentRewardCount) { levelUIButton.isEnabled = true; lockObject.SetActive(false); rewardObject.SetActive(true); if (level.collectedRewards >= 1) { reward1Icon.color = Color.white; } else { reward1Icon.color = Color.black; } if (level.collectedRewards >= 2) { reward2Icon.color = Color.white; } else { reward2Icon.color = Color.black; } if (level.collectedRewards >= 3) { reward3Icon.color = Color.white; } else { reward3Icon.color = Color.black; } } else { lockObject.SetActive(true); rewardObject.SetActive(false); lockLabel.text = (level.getRequiredRewards() - currentRewardCount) .ToString(); levelUIButton.isEnabled = false; } }
/// <summary> /// Рекорды по умолчанию /// </summary> private void CreateRecords() { LevelRecord[] levelRecord = new LevelRecord[2]; levelRecord[0] = new LevelRecord() { levelName = "1_Level 1", recordTime = 666 }; levelRecord[1] = new LevelRecord() { levelName = "2_Level 2", recordTime = 666 }; records.collectionName = "Records"; records.levelRecords = levelRecord; // // string playerToJson = JsonHelper.ToJson(levelRecord, true); // Debug.Log(playerToJson); using (StreamWriter stream = new StreamWriter(Application.dataPath + RecordPath)) { string json = JsonUtility.ToJson(records); stream.Write(json); } }
void createLevelButton(LevelRecord level, GameObject currentWindow) { levelButton.levelIndex = level.getLevelIndex(); levelButton.currentWindow = currentWindow; }
private void generateRulesForStressLevel(LevelRecord level) { level.setLevelType(LevelRecord.LevelType.STRESS); levelTypeCounter++; levelRequirement += 2 * stressMapReward; mediumLevelResults += 2 * stressMapReward; }
private void addNewRewardsToStorage(LevelRecord currentLevel, int newCollectedRewards) { int newDiamonds = newCollectedRewards - currentLevel.collectedRewards; int rewardMultiplier = 1; switch (currentLevel.getLevelType ()) { case LevelRecord.LevelType.STRESS: rewardMultiplier = 2; break; case LevelRecord.LevelType.BOSS: rewardMultiplier = 3; break; } itemService.addRewards (newDiamonds * rewardMultiplier); }
private void generateRulesForBossLevel(LevelRecord level) { level.setLevelType(LevelRecord.LevelType.BOSS); levelTypeCounter = 1; mediumLevelResults += 2 * bossMapReward; if (!firstBoss) { mediumLevelResults += bossStepOffset; } else { firstBoss = false; mediumLevelResults += firstBossStepOffset; } levelRequirement = mediumLevelResults; }
void setupTimeLabels(LevelRecord currentLevel) { timeLabel.text = "Time: " + GameServiceLayer.serviceLayer.gameMaster.getElapsedTime ().ToString ("0.00"); bestTimeLabel.text = "Best: " + currentLevel.bestTime.ToString ("0.00"); }
public IPromise <(int, List <RankingEntry>)> GetLevelRankings(string levelId, string chartType) { var entries = new List <RankingEntry>(); var top10 = new List <RankingEntry>(); if (IsAuthenticated) { return(RestClient.GetArray <RankingEntry>(new RequestHelper { Uri = $"{Context.ApiUrl}/levels/{levelId}/charts/{chartType}/records?limit=10", Headers = GetRequestHeaders(), EnableDebug = true }) .Then(data => { top10 = data.ToList(); // Add the first 3 entries.AddRange(top10.GetRange(0, Math.Min(3, top10.Count))); return RestClient.GetArray <RankingEntry>(new RequestHelper { Uri = $"{Context.ApiUrl}/levels/{levelId}/charts/{chartType}/user_ranking?limit=6", Headers = GetRequestHeaders(), EnableDebug = true }); }) .Then(data => { var list = data.ToList(); // Find user's position var userRank = -1; RankingEntry userEntry = null; for (var index = 0; index < data.Length; index++) { var entry = data[index]; if (entry.owner.Uid == Context.Player.Id) { userRank = entry.rank; userEntry = entry; break; } } if (userRank == -1 || userRank <= 10) { // Just use top 10 entries = top10; } else { // Add previous 6 and next 6, and remove accordingly var append = new List <RankingEntry>(); append.AddRange(list); append.RemoveRange(0, Math.Max(3, Math.Max(0, 10 - userRank))); if (append.Count > 7) { append.RemoveRange(7, append.Count - 7); } entries.AddRange(append); } if (userEntry != null) { // Replace local performance only if higher or equal score var record = Context.Database.GetLevelRecord(levelId); if (record == null || !record.BestPerformances.ContainsKey(chartType) || record.BestPerformances[chartType].Score < userEntry.score || (record.BestPerformances[chartType].Score == userEntry.score && record.BestPerformances[chartType].Accuracy < userEntry.accuracy)) { if (record == null) { record = new LevelRecord { LevelId = levelId } } ; var newBest = new LevelRecord.Performance { Score = userEntry.score, Accuracy = userEntry.accuracy }; record.BestPerformances[chartType] = newBest; Context.Database.SetLevelRecord(record); if (Context.LevelManager.LoadedLocalLevels.ContainsKey(levelId)) { Context.LevelManager.LoadedLocalLevels[levelId].Record = record; } OnLevelBestPerformanceUpdated.Invoke(levelId); Debug.Log("Updating: " + levelId); } } return (userRank, entries); })); } return(RestClient.GetArray <RankingEntry>(new RequestHelper { Uri = $"{Context.ApiUrl}/levels/{levelId}/charts/{chartType}/records", EnableDebug = true, }).Then(array => (-1, array.ToList()))); }
List<LevelRecord> generateCompleteWorld(int worldId, int collectedDiamonds, bool isMultiplayer) { List<LevelRecord> levelRecordList = new List<LevelRecord>(); for (int i = 0; i < 90; i++) { LevelRecord testLevelRecordWorld = new LevelRecord(Random.Range(0, 120), "test" + worldId + i, "world" + worldId, 30f, 20f, isMultiplayer); testLevelRecordWorld.collectedRewards = collectedDiamonds; levelRecordList.Add(testLevelRecordWorld); } return levelRecordList; }