void ShowNoLevels() { noLevelsComplete = true; DisableArrows(); levelSelectButton.gameObject.SetActive(false); backButton.Select(); countTextBox.text = "0/0"; levelNameTextBox.text = "There are no levels to delete."; previewer.DisableCurrentWallsAndClearList(); }
void ShowNoLevels() { //TODO: Show no level notification noLevelsComplete = true; DisableArrows(); levelSelectButton.gameObject.SetActive(false); backButton.Select(); countTextBox.text = "0/0"; levelNameTextBox.text = "There are no levels to play." + (GameConfigReader.ConfigReader.Configuration.AllowLevelCreation ? " Create some!" : ""); previewer.DisableCurrentWallsAndClearList(); }