public void SetPointer(LevelPointer pointer)
 {
     _pointer = pointer;
     LevelList.SelectedValue = pointer.LevelId;
     ExitX.Text = pointer.ExitX.ToString("X");
     ExitY.Text = pointer.ExitY.ToString("X");
     ExitAction.SelectedIndex = pointer.ExitActionType;
     RedrawLevel.IsChecked    = pointer.RedrawsLevel;
     KeepObjectData.IsChecked = pointer.KeepObjects;
 }
예제 #2
0
 public void OnPointerUp(PointerEventData eventData)
 {
     //Debug.Log(GetType() + ".OnPointerUp");
     if (_selectedLevelPointer && _selectedLevelPointerId == eventData.pointerId)
     {
         //Ray touchRay = _camera.ScreenPointToRay(eventData.position);
         //if (_selectedLevelPointer.Collider.Raycast(touchRay, out _, 100f))
         //{
         //}
         //Debug.Log(GetType() + ".OnPointerUp: level: "+ _selectedLevelPointer.Level);
         _levelsScreen.ShowLevelPopup(_selectedLevelPointer.Level);
         _selectedLevelPointer.Sprite.color = Color.white;
         _selectedLevelPointer = null;
         _selectedLevelPointerId = int.MinValue;
     }
 }
예제 #3
0
 public void OnPointerDown(PointerEventData eventData)
 {
     Ray touchRay = _camera.ScreenPointToRay(eventData.position);
     //Debug.Log(GetType() + ".OnPointerDown");
     //RaycastHit2D hit = Physics2D.GetRayIntersection(touchRay, 100f, Layer.LevelPointersMask);
     if (Physics.Raycast(touchRay, out RaycastHit hit, 100f, Layer.LevelPointersMask))
     {
         if (_selectedLevelPointer)
         {
             _selectedLevelPointer.Sprite.color = Color.white;
         }
         _selectedLevelPointer = hit.transform.parent.GetComponent<LevelPointer>();
         _selectedLevelPointer.Sprite.color = Color.black;
         _selectedLevelPointerId = eventData.pointerId;
     }
     //Debug.DrawRay(touchRay.origin, 100f * touchRay.direction, Color.white, 5f);
 }