/// <summary> /// Puase the game /// </summary> public static void PauseGame() { //Fire event to load game //(i.e reset level offset) LevelPaused?.Invoke(); gameRunning = false; }
/// <summary> /// Raises the LevelPaused event /// </summary> /// <param name="e"></param> protected virtual void OnLevelPaused(EventArgs e) { LevelPaused?.Invoke(this, e); }
public static void PauseGame() { //Fire event to pause game LevelPaused?.Invoke(); }