public void InitializeGameState() { // level class LevelParser.NewGame(); level = LevelParser.GetInstance(); // event bus eventBus = TaxiBus.GetBus(); // game assets backGroundImage = new Entity( new StationaryShape(new Vec2F(0.0f, 0.0f), new Vec2F(1.0f, 1.0f)), new Image(Path.Combine("Assets", "Images", "SpaceBackground.png")) ); }