void Start() { objectCount = new Dictionary <string, int>(); paletteMenu.SetActive(false); tileTypes = LevelParse.GetTileTypes(); buttons = new List <GameObject>(); RectTransform rt; GameObject currentPlayerButton = Instantiate(playerButton, paletteMenuContent.transform); currentPlayerButton.GetComponent <PlayerButton>().SetValues( "Player", player.GetComponent <SpriteRenderer>().sprite, moveLayerPreview, "Player", draw); currentPlayerButton.GetComponent <PlayerButton>().SetPlayerValues( player.GetComponent <PlayerMovement>().speed, player.GetComponent <PlayerController>().jumpHeight, player); buttons.Add(currentPlayerButton); for (int i = 0; i < tileTypes.Length; i++) { GameObject currentButton = Instantiate(paletteButton, paletteMenuContent.transform); currentButton.GetComponent <PaletteButton>().SetValues( tileTypes[i], Resources.Load <Sprite>("Tiles/" + tileTypes[i] + "/_" + tileTypes[i] + "_1"), moveLayerPreview, tileTypes[i], draw); currentButton.GetComponent <PaletteButton>().SetPaletteValues(typeColors, draw); rt = currentButton.gameObject.GetComponent <RectTransform>(); Vector3 destination = paletteButton.GetComponent <RectTransform>().position + new Vector3(paletteMenuContent.GetComponent <RectTransform>().rect.width / 2, 0, 0) + paletteMenuContent.GetComponent <RectTransform>().position + new Vector3(0, draw.GetLayerIndex(tileTypes[i]) * -80f, 0); rt.position = destination; buttons.Add(currentButton); } paletteSelect.transform.SetAsFirstSibling(); }
void Start() { tileTypes = LevelParse.GetTileTypes(); loadedTilesFull = new Dictionary <string, Tile>(); loadedTilesSemisolid = new Dictionary <string, Tile>(); loadedTilesOutline = new Dictionary <string, Tile>(); tileVariations = LevelParse.GetTileVariations(); tileSizes = LevelParse.LoadTileData("sizes"); tileUpdateRadiuses = LevelParse.LoadTileData("update_radiuses"); tilemaps = new Dictionary <string, Tilemap>(); layers = new Dictionary <string, GameObject>(); paletteTypes = new Dictionary <string, PaletteType>(); tiles = new Dictionary <string, List <Vector3Int> >(); currentTool = Tools.Draw; currentPalette = 0; currentLayer = "Player"; rect = new GameObject("Rect"); rect.AddComponent <RectDraw>(); rect.transform.parent = transform; camBoundsRect = new GameObject("CamBoundsRect"); camBoundsRect.AddComponent <RectDraw>(); camBoundsRect.transform.parent = transform; LoadTiles(); New(); }
public void SetValues(string name, RectTransform moveLayerPreview, LevelDraw draw) { rt = GetComponent <RectTransform>(); parentRt = transform.parent.GetComponent <RectTransform>(); contentRt = parentRt.transform.parent.GetComponent <RectTransform>(); action = draw.MoveLayer; m_Name = name; this.moveLayerPreview = moveLayerPreview; this.draw = draw; nButtons = LevelParse.GetTileTypes().Length; }
void Start() { text = GetComponent <Text>(); tileTypes = LevelParse.GetTileTypes(); }